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Hey there, Patrons.

Hope you're doing great!

Thanks for hanging tight while We've been a bit quiet. There's been deep engagement in crafting something special: please welcome "Futa's Night Room". It's our very first scene with a futanari character. As we explore this new territory together, let's remember to be gentle with her. 😊

Several key features of the "Futa's Night Room" scene:

  1. Four perfectly looped mocap animations.
  2. Muscle Control Panel: you'll have full control over every leg of the female character. You can now create a sex position that's truly unique to your liking.
  3. Improved Sound Effects: We've spent a significant amount of time perfecting the audio for this scene. We've managed to enhance sounds like skin slaps, wet rubbing, and even the delicate details of cum and womb sounds. Hope you'll find the audio much more engaging and immersive.
  4. Womb X-Ray Asset: We've incorporated a womb X-ray asset into the scene created by talented author Orange*Gumi. This feature offers an incredibly intimate perspective that enhances the overall immersion of the experience.

As always, thank you for your unwavering support and patience. And don't forget, your feedback is incredibly valuable and instrumental in shaping future projects. We always look forward to hearing from you.

VamHub: https://hub.virtamate.com/resources/futas-night-room.34429/

Video Preview: https://www.redgifs.com/watch/lavenderblusholdlaceelephantbeetle

Download: https://mega.nz/folder/oEdFXJ7I

Decryption Key: neLRFoQ5Kau8GwhdiTzz1A

Files

Comments

Alvin

futa scenes are a w

Anonymous

The facial expressions made her look like an ant at one point, is that normal? and the menu is only visible when I have the VAN menu on screen (For all mocap scenes) is that normal?

flyroxy

An Ant 😂. 1. If you see this ant's face only when the scene starts loading, that's normal. This happens because of how VAM works: each time you load or reload a scene, it resets the animation patterns which are responsible for facial expressions. 2. About the menu, it was designed this way on purpose. We didn't want to clutter it with unneeded buttons. Only the important features, like changing animations and triggers, are always available for you to use.