Magical Ascencion, Notes, and Stuff. Part 1 (Patreon)
Content
Cultivation Information.
Humans
- Apprentice-Tier Mage1 - 7 Stars Stellar/Star Star dust People who has awakened 1 Magic Element but is unable to cast a Novice Spell. (Control of no to 6 stars]
Novice Mage1 - 7 ranks Star track Star Path Stardust People who are able to cast at least 1 Novice Tier Magic. First ranks.
Intermediate Mage1 - 7 ranks Star Map Star, Inner realm being a Map Star Cloud/Nebula and gain a new element and the spells from that element.
Advanced Mage Star Constellation 7 ranks gains new element and lifespan increased by fifty years and new element.
Super Mage. Star Palace, creates a stellar galaxy within self with the magic being so dense within the user that they can passively fly without using any magic. As well as unlocking a new element and lifespan is increased by five hundred years.
Forbidden Curse Mage Star Universe, merging seven galaxies together to create a Big Bang within yourself in birthing a new universe. The massive amount of mana and magical energy the user has, allows them to break the laws of reality and magic itself as they become ageless.
Beasts Info.
Although every monster can get stronger through battles and devouring other similar-level monsters. The roof of their potential is strongly tied to their bloodlines. In the wilds, it is very rare for a Spirit Wolf or Armored Beetle to go beyond the level of a Commander.
So the beast's bloodline level is almost always the roof of their development unless they devour and assimilate a higher level bloodline from a stronger beast but that is highly dangerous and almost always leads to death as the lower-ranked beast's bloodline just falls apart internally during the integration leading to instant death.
ENVIRONMENTAL FACTORS
A monsters power level can be typically measured by their capabilities in their own preferred environment. As such, monsters with a high elemental affinity (a.k.a. sea monsters) will be much weaker than mentioned below when taken out of such an environment.
EVOLVING FACTORS
Once a monster reaches the state of evolving within whatever level its in, it only requires a strong power source to evolve to the next level. The evolving sub-class monsters can be considered members of the next class upwards.
LOCATION Themes
Every country has its own war to fight, Different countries had different demon creatures, history, and enemies. Egypt had the mirages and the undead, England had magical beasts that would surround the island. Greece had the Tyrant Titans. China had Mount Kunlun the strongest kingdom of demon creatures in China. America has the Great Lake and its
The Sahara Desert, Antarctica, and the Bermuda Triangle, are uninhabited regions far away from human territories. With the majority of these uninhabited regions are home to a lot of Emperor level demon creatures.
BEAST RANKS.
Minion Level-
The so called trash level of monsters, consisting of literally countless different types of monsters due to new species arriving constantly in pocket realms landing on Earth. But just because they are labeled as minions do not mean they are weak. As no matter the rank of monster, to safely kill a single monster it is heavily advised that at LEAST five mages of the same rank be there to engage the monster.
As monsters have magical resistance and their bodies are no matter how talented the human opponent may be, hilariously stronger and more durable than their opponent to say nothing of the monsters having their own elemental or biological magic.
Monsters such as the --- Demonic vines, spirit wolf, colossal eyed ape rat, one eyed wolf, blood mark colossal ape rat, dark beasts monsters, white armored battle scorpion, rock demon soldier, bone corpse demon, scale skin phantom, blood beast, shadow beast, eerie water spider, undead, zombies, phantoms, skeletons, sand roaring tiger, giant lizard beast, Giant Monster, Monster Wolf, Black Cattle, Ghost Wolves, White Armor Jade, Rock Devil, Eggs Demon, Shadow Wicked, Cave Slave, Diamond Blooded Lizard , White Eagle, Day Eagle, clawed rat, white ghosts, sea monkey monster, white head monkey, Yin Hong mummy, dust storms, the eagle demon, demon bird, fire crown lizard, blade magic spider, storm dog, Corpse horse, snake scorpion strange, sea hook black demon, night crawler.--- All belong this rank and typically don't survive to reach a higher rank.
Warrior Level.
A Warrior Monster usually requires 6 to 10 Middle Tier Mages to defeat. With the monster either getting a second element or its first element is further amplified and either way its magical resistance and bodily durability is increased.