Weekly Check-In (Patreon)
Content
Another week gone, and it's time for this week's check-in! We're steadily climbing toward the next goal, which will increase my publishing schedule to four days a week (from three), and I couldn't be happier with the response so far. So, thank you all for your support. It means the world to me to know that people like my work enough that they'll spend their own hard-earned money to enjoy it.
I also wanted to take this opportunity to announce that I've selected my next project as well. Don't worry, though - I have no intentions of abandoning Death: Genesis (there are still more than a thousand chapters' worth of story to tell there, and I'm having too much fun writing about Zeke and the gang [yes, there's a gang now, at least when you get to what I've been writing recently] to give up now). That said, my plan is to publish a new chapter each week (probably on the weekend) for t he new story. I'm not ready to start publishing yet, but I thought that you, as my supporters, would want to know some details.
Basically, it's a VRMMO story, but without all that pesky real-life garbage that most of those kinds of stories focus on. The virtual world of Salvation (yes, I'm reusing a name from Death: Genesis because it fits) is a virtual liferaft for humanity. While the elite board the Ark (a giant spaceship that will take them to a newly colonized world), the poor and middle-class are left on a dying Earth. Instead of struggling to survive on an increasingly hostile planet, people are given the opportunity to permanently enter Salvation, which is a virtual world compiled from thousands of roleplaying games that came before it. When our protagonist, Marco, enters the world with his family (parents and sister), he's waylaid by a deity and given the chance to attain a powerful class as the deity's paladin. However, this isn't the sort of paladin you expect from other stories. Instead, he becomes a dwarf whose healing powers cause agony (while they repair damage), and his spells/abilities revolve around the manipulation of fire, rock, and magma and punching things in the face (with axes or his fists).
That's the idea, at least. I've only written a few chapters so far (I'll probably start releasing once I have ten or twenty written), but I've got a lot of the first arc already mapped out. The whole idea is to write a traditional type MMO story, but with its own twists. And without all the city-building and pearl-clutching you see in a lot of these kinds of stories.
Anyway - enough of my rambling. Let's get to the point of this check-in. Any questions, comments, or concerns with what you've seen so far with Death: Genesis? Anything you'd like to see going forward (in D:G or in the story I just announced)? I'm writing as much for you all as I am for my own satisfaction, so your opinions matter! Let me know what you like!