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  • Examplecloth.mp4
  • Cloth Sym test.mp4

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It has been a while since I last made a post, but this is more of an mod upgrade. For these past 12 days since the last update I've been testing the unity Cloth, and to my surprise I like the idea of implementing them on a few designs.  

However do not get your hopes up as there are a good amount of issues with it and heavily inferior to Dynamic Bones and I'll provide with ups & downs:
   PROS:
.      /\- The only thing of use for the cloth system is a bridge between breasts. hands&body(probably)
   CONS:
.       \/- The Cloth system was never intended for the game, however it is in the engine.
.       \/- Unlike Dynamic bones, it has no collision based items, that means it'll clip through everything even the body, (see video attachment: Example cloth).
.       \/- If you think this would make a good variety of designs you'd be right, due to not so many settings and freedom to the cloth itself cannot achieve about 95% of them, For example: This would make a good Tight button Shirt top, but... cannot be done, Although might try to make one as a prototype.
.       \/- One major flaw unlike the Dynamic bones is that  I cannot have a solid body on top of the cloth, such as details, buttons and such.

 ---Conclusion---: Dynamic Bones would be the solution for about 50% of things that I can build, whilst Cloth is only 17% So with that in mind, due to so much time spend testing, it might take a while for type 37 bikini tops designs to come out, it should be like a prototype with a combination of the cloth sim and probably dynamic bone, we'll see.

-It looks good, but practical? No, By all means for what I've found out I have little hopes for it.

Comments

Anonymous

The shirt looks really cute in spite of it's technical issues!