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Hey everybody.  As I said last week, I am currently in the middle of a large family event and mostly not working on LDNA this weekend.  It's after midnight Saturday night/Sunday morning and I'm back with family tomorrow, but here's a quick update for LDNA this week.

Thanks to having Monday off for Labor Day, I was able to still have a pretty productive week.  The number of post-worked renders is now at exactly 600, up from 530 last week.

I also spent time this week again reworking LI #4 after feeling I could still make her more like the character I envisioned.  The key to finally getting the look I wanted was to use a hair with certain additional complications (it's dForce, for you Daz users) which I had earlier told myself I wouldn't do.  Check out the banner on my page and you'll see her final look.  This is much closer to how I envisioned her from any of her previous looks, so whatever complications the new hair has I'll make it work.

I also made small but significant modifications to the model of the blonde LI which you briefly met in the demo.  Unless you place the new model right up next to the old model, you probably will not notice any difference.  But I did finally overcome what I feel was an almost cartoonish look to her face in some of her renders with her previous model.  I'm very happy with how she looks now, but this did mean rerendering most of her scenes from the demo.  Again, check out my new banner to see what she looks like.

As far as overall progress on Part One, I'm not yet in the home stretch, but I am in the back stretch.

Alright, like I said, just a quick update.  Thank you guys, I appreciate your continuing support of this game.

--Monk


Comments

Jill Valentine

Thanks for the update Impious 🖤