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Player Profile: Michael

Level: 201. Rank: 20. Current Health: 100%.

Stamina: 100%. Mana: 100%. Psi: 100%.

Species: Human. Lives Remaining: 4.

Species (Ghost): Stygian Pyre Wolf. Lives Remaining (Ghost): 1.

True Marks: Worthy Adversary, Powerful Initiate.

True Marks (hidden): Wolf Protector.

False Marks (fabricated): Lesser Shadow, Lesser Light, Lesser Dark.

Sectors claimed: 0 / 1. Factions: None. Followers: 0 / 100.

Active Buffs

Damage reduction:

Life: 5%. Death: 20%. Air: 45%. Earth: 45%. Fire: 45%. Water: 45%.

Shadow: 5%. Light: 5%. Dark: 5%. Nether: 100%. Physical: 46%*.

Resistances:

Life: 2.5%. Death: 10%. Air: 22.5%. Earth: 22.5%. Fire: 42.5%*. Water: 22.5%. Shadow: 2.5%. Light: 2.5%. Dark: 2.5%. Nether: 70%*. Physical: 0%.

Other Boosts provided by Items*

Damage: +30% damage (ebonheart), +40% damage (faithful).

Abilities: perceive tier 6 spelled wards (sorcerer’s helm), move soundlessly (wayfarer’s boots), hands immune to hazardous substances (wayfarer’s gloves), spellhold: darkness bolt (mage’s surprise), psi-feed (psi bracelet).

Immunities: tier 2 entanglement immunity (unbound ring), tier 2 mind spells immunity (stillness ring).

Skills: +4 ranks stealth (ranger’s armor).

Attributes

Available: 5 points.

Strength: 21 (13)*. Constitution: 27 (19)*. Dexterity: 95 (71)*. Perception: 53 (49)*. Mind: 129 (117)*. Magic: 58 (38)*. Faith: 0.

Classes

Available: 0 points.

Available (Ghost): 11 points.

Primary-Secondary-Tertiary tri-blend: voidstalker (fabricated). voidstealer XI (hidden).

Ascendant Class: wolf lord (hidden).

Class (Ghost): stygian pyre wolf familiar (unique).

Traits

void heritage (hidden)**: +2 Dexterity, +2 Strength, +4 Mind, +4 Perception, +6 Magic.

beast tongue: can speak to beastkin.

Marked: can see spirit signatures.

voidwalker (hidden)**: improved senses in all conditions and nethersight.

anointed scion (hidden): bound to House Wolf.

inscrutable mind: +8 Mind.

secret blood (hidden): conceals bloodline.

mental focus IV**: increases effectiveness of Mind skills by 40%.

budding explorer: all key points in newly discovered sectors logged.

arctic wolf (hidden)**: +5 Constitution, +2 Mind, +3 Strength.

spell illiterate: cannot cast mana-based spells.

potion resistance II: potency of potions reduced by 2 ranks.

spirit talker: can speak to spirits.

higher evolution: can evolve Class beyond master ranked.

commander: can share bloodline trait or blood memory with follower.

bold blood: +1 attribute per level.

were’s bite: 0 to 20% chance to grant another player the were-trait.

spirit familiar: can bind a willing spirit as your familiar.

mage-host: +10 Mind, +10 Magic.

spirit familiar (Ghost): mirrors player attributes and level, and shares ability slots with them.

psionic being (Ghost): retains telepathic abilities from her former incarnation as a dire wolf.

free spirit (Ghost): can roam an unlimited distance from host within the same sector.

* denotes boosts affected by items.

** denotes Class traits.

Skills

Available skill slots: 0.

light armor (current: 157. max: 190. Constitution, basic).

dodging (current: 170. max: 710. Dexterity, basic).

sneaking (current: 196. max: 710. Dexterity, basic).

shortswords (current: 183. max: 710. Dexterity, basic).

two weapon fighting (current: 160. max: 710. Dexterity, advanced).

thieving (current: 120. max: 710. Dexterity, basic).

chi (current: 165. max: 1170. Mind, advanced).

meditation (current: 200. max: 1170. Mind, basic).

telekinesis (current: 170. max: 1170. Mind, advanced).

telepathy (current: 200. max: 1170. Mind, advanced).

insight (current: 200. max: 490. Perception, basic).

deception (current: 157. max: 490. Perception, master).

channeling (current: 189. max: 380. Magic, basic).

elemental absorption (current: 90. max: 380. Magic, master).

null force (current: 31. max: 380. Magic, master).

null life (current: 11. max: 380. Magic, master).

null death (current: 40. max: 380. Magic, master).

nether absorption (current: 200. max: 380. Magic, master).

magma maw (Ghost) (current: 1. max: 380. Magic, master).

stygian claws (Ghost) (current: 1. max: 130. Strength, master).

ash armor (Ghost) (current: 1. max: 190. Constitution, master).

telepathy (Ghost) (current: 50. max: 1170. Mind, advanced).

Abilities

Constitution ability slots used: 10 / 19.

load controller (10 Constitution, expert, light armor).

Dexterity ability slots used: 56 / 71.

crippling blow (Dexterity, basic, shortswords).

minor piercing strike (5 Dexterity, advanced, shortswords).

improved backstab (10 Dexterity, expert, sneaking).

improved trap disarm (5 Dexterity, advanced, thieving).

superior lockpicking (5 Dexterity, advanced, thieving).

superior set trap (10 Dexterity, expert, thieving).

whirlwind (5 Dexterity, advanced, two weapon fighting).

greater fade (15 Dexterity, master, sneaking).

Mind ability slots used: 69 / 117.

superior mass charm (10 Mind, expert, telepathy).

stunning slap (Mind, basic, chi).

windborne (10 Mind, expert, telekinesis).

heightened reflexes (10 Mind, expert, chi).

twin astral blades (5 Mind, advanced, telepathy).

long shadow blink (10 Mind, expert, telekinesis).

quick mend (10 Mind, advanced, chi).

fortified mind (10 Mind, expert, meditation).

diresight (Ghost) (Mind, basic, telepathy).

astral bite (Ghost) (Mind, basic, telepathy).

mind shield (Ghost) (Mind, basic, telepathy).

Perception ability slots used: 36 / 49.

superior analyze (10 Perception, expert, insight).

improved trap detect (5 Perception, advanced, thieving).

conceal small weapon (Perception, basic, deception).

superior facial disguise (10 Perception, expert, deception).

superior ventro (5 Perception, advanced, deception).

lesser imitate (5 Perception, advanced, deception).

Other abilities:

greater slaysight (hidden) (Class, master, telepathy): shatter, sleep, terrify, blind.

superior void thief (hidden) (Class, expert, any void skill and telepathy): steal, siphon, negate.

manifest (Ghost) (Class, basic).

Known Key Points

Dungeon Sector 14,913 (candidate’s dungeon) exit portal and safe zone.

Kingdom Sector 12,560 (wolves’ valley) nether portal and safe zone.

Kingdom Sector 1 (Nexus) safe zone.

Dungeon Sector 101 (scorching dunes) exit portal and safe zone.

Dungeon Sectors 102, 103, and 104 (haunted catacombs) exit portals and safe zones.

Dungeon Sector 105, 106, 107, 108, and 109 (guardian tower) exit portals.

Kingdom Sector 18,240 nether portal 1 (guardian tower), and nether portal 2 (Draven’s reach).

Dungeon Sector 73,102 (Draven’s Reach) one-way entrance portal and safe zone.

Aetherstone Bracelet Stored Points

sector 24,401 safe zone.

sector 12,560 (wolves’ valley) safe zone.

sector 18,240 nether portal 1 (guardian tower).

Equipped

Weapons

ebonheart (+30% damage).

faithful (+40% damage).

Armor & Clothes

sorcerer’s coif (perceive tier 6 wards).

ranger’s kit (+40% damage reduction, +4 ranks stealth).

bomber’s belt (4 x acid bombs, 5 x smoke bombs, 4 x ice bombs, and 4 x fire bombs).

belt of the chameleon (5 x rank 4 nether protection crystals, 11 x rank 4 disease protection crystals, 9 scent concealment crystals, 5 x mental concealment crystals, 4 x rank 6 disease protection crystals, 2 x rank 5 poison protection crystals, 1 x rank 4 strength enhancement crystals, 0 x rank 4 dexterity enhancement crystals, and 2 x rank 4 magic enhancement crystals).

wayfarer’s boots (legendary item, +8 Dexterity, move soundlessly).

wayfarer’s gloves (legendary item, +8 Dexterity, hands immune to hazardous substances).

cloak of the Reach (legendary soulbound item, +10 Magic, +20% fire magic resistance, +20% nether magic resistance).

Rings & Accessories

goliath’s ring (+8 Strength).

acrobat’s ring (+8 Dexterity).

sharpshooter’s band (+4 Perception).

hale stone (+8 Constitution).

savant’s ring (+4 Mind).

troll’s talisman bracelet (+6% damage reduction).

gift of the unbound ring (immunity to tier 1 and 2 entanglement spells).

band of stillness ring (immunity to tier 1 and 2 Mind spells).

aetherstone bracelet (3 / 5 stored locations, 2 stones charged).

simple potion bracelet (3 / 3 full heal potions).

veteran’s trapper’s wristband (124 / 200 trap-making crystals).

mage’s surprise (+10 Magic, spellhold: darkness bolt).

psi bracelet (legendary item, +8 Mind, psi-feed).

Other

backpack, small bag of holding (50 slots), large bag of holding (200 slots), hunter’s alchemy stone.

pioneer’s compass (soulbound, attuned to safe zone).

Backpack Contents

Money: 73 golds, 5 silvers, and 3 coppers.

10 x field rations.

2 x flasks of water.

2 x iron daggers.

1 x bedroll.

goblin writ of safe passage.

bounty letter authorization.

1 x coil of rope.

tavern bill of ownership.

Tartan token.

Vivane token.

Kesh Emporium access card.

cat claws.

spectacles of ward seeing (detect tier 4 wards).

0 x full healing potions.

0 x minor heal potions.

BHG ID (junior member, 1 / 10 active jobs).

simple map of Nexus.

1 x rank 6 cure disease potions.

dungeon notes.

commune rod.

greater trap detect ability tome.

enchanted leather armor set (+20% damage reduction, -35% Dexterity and Magic).

6 x acid bombs, 14 x smoke bombs, 10 x ice bombs, and 6 x fire bombs.

slotted-potion belt (2 x rank 4 cure poison).

adept’s ring (+6 Magic).

mirror shield (reflect tier 4 spells).

quaker (bow, +50% damage, paralyzing touch).

phoenix’s feather shaft (soulbound).

small bag of hiding (tier 6 concealment ward).

a simple shovel.

1 x blue mages robes, 1 x black mages robes.

stygian shortsword, +3.

stygian shortsword.

Miscellaneous Loot

4 x legendary items.

Alchemy Stone Contents

(0 / 500 ingredients stored).

Bank Contents

Money: 1,655 gold, 0 silvers, and 0 coppers. 

2 x full healing potions.

2 x full mana potions.

Tavern Money: 9,850 gold, 0 silvers, and 0 coppers. 

Open Tasks

Find the Last Wolf Envoy (hidden) (find Ceruvax).

Heist in the Dark (steal chalice from the Power, Paya).

A Perverted Trial (stop the Triumvirate abuse of the Combat Trial).

Brokering Peace (establish peace in sector 12,560 within 4 months).

Brotherhood Obligations (report to the brotherhood after 4 months).

Restore the Nexus Guardian (replace Kolath with Adriel).

Revive the Guardians (awaken Draven’s brethren).

Locate the Lost Prime (find the hidden Prime).

Comments

Rubeno

Frankly getting familiar is kind of bad decision as they only seem to be leeches on already limited amount of Ability slots while getting yet another what it boils down to party member which means that familiar can be easily replaced. Also let's not forget that ghost basically has one life unless Michael spends one of very limited class points on additional life for her. Way much better familiar pact seems to be on your other novel

John Pfeffer

For magic which he can’t learn anything its not bad, but yeah, the extra need for ability slots hurts. Also wouldn’t anyone who knows how familiars work know his level now by just analyzing Ghost?

Harley Dalton Jr.

In the section where boosts by items are listed it says sorcerer's "helm" when it should be "coif". Why is worthy adversary not listed as a hidden mark? I thought only phoenix's can see it. His commander trait references bloodlines and blood memories but it's not listed as a hidden trait. That could be a problem. Why is stygian claws a strength based skill? It's a relief that it is, but why?

Harley Dalton Jr.

P.S. Michael needs a spatial item that stores all the bombs he carries (he has a lot of them) and might make it easier for him to use them on the fly or just before blinking away.

grandgame

corrected the 'helm' secret bloodline only conceals wolf-related aspects. stygian claws is not a magical attack, its an ordinary paw/mauling attack from an animal with the added benefit of doing necrotic damage because of the nature of ghost's claws. And like most physical attacks, its str-based. as for the commander trait, remember all the new powers who choose that path get it too, and while it makes reference to blood memories, it isnt only for those of the bloodlines