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Player Profile: Michael

Level: 154. Rank: 15. Current Health: 32%.

Stamina: 7%. Mana: 0%. Psi: 13%.

Species: Human. Lives Remaining: 2.

True Marks (hidden): Pack-alpha.

False Marks (fabricated): Lesser Shadow, Lesser Light, Lesser Dark.

Active Buffs

Damage reduction:

Life: 0%. Death: 5%. Air: 40%. Earth: 40%. Fire: 40%. Water: 40%.

Shadow: 5%. Light: 5%. Dark: 5%. Nether: 20%. Physical: 54%*.

Resistances:

Life: 0%. Death: 2.5%. Air: 20%. Earth: 20%. Fire: 20%. Water: 20%.

Shadow: 2.5%. Light: 2.5%. Dark: 2.5%. Nether: 10%. Physical: 0%.

Immunities:

Entanglement: tier 2 spells*. Mind spells: tier 2 spells*.

* denotes buffs affected by items.

Attributes

Available: 0 points.

Strength: 21 (13)*. Constitution: 27 (19)*. Dexterity: 79 (55)*. Perception: 35 (31)*. Mind: 75 (71)*. Magic: 31 (21)*. Faith: 0.

* denotes attributes affected by items.

Classes

Available: 2 points.

Primary-Secondary-Tertiary tri-blend: voidstalker (fabricated). voidstealer VI (hidden).

Traits

void heritage (hidden): +2 Dexterity, +2 Strength, +4 Mind, +4 Perception, +6 Magic.

beast tongue: can speak to beastkin.

Marked: can see spirit signatures.

wolfwalker (hidden): improved senses in all conditions.

anointed scion (hidden): bound to House Wolf.

inscrutable mind: +8 Mind.

secret blood (hidden): conceals bloodline.

mental focus IV: increases effectiveness of Mind skills by 40%.

budding explorer: all key points in newly discovered sectors logged.

arctic wolf (hidden): +5 Constitution, +2 Mind, +3 Strength.

spell illiterate: cannot cast mana-based spells.

alchemical resistance II: potency of potions reduced by 2 ranks.

Skills

Available skill slots: 0.

dodging (current: 125. max: 550. Dexterity, basic).

sneaking (current: 127. max: 550. Dexterity, basic).

shortswords (current: 139. max: 550. Dexterity, basic).

two weapon fighting (current: 121. max: 550. Dexterity, advanced).

light armor (current: 126. max: 190. Constitution, basic).

thieving (current: 102. max: 550. Dexterity, basic).

chi (current: 124. max: 650. Mind, advanced).

meditation (current: 143. max: 710. Mind, basic).

telekinesis (current: 127. max: 710. Mind, advanced).

telepathy (current: 116. max: 710. Mind, advanced).

insight (current: 147. max: 310. Perception, basic).

deception (current: 111. max: 310. Perception, master).

channeling (current: 101. max: 210. Magic, basic).

elemental absorption (current: 81. max: 210. Magic, master).

null force (current: 15. max: 210. Magic, master).

null life (current: 4. max: 210. Magic, master).

null death (current: 11. max: 210. Magic, master).

nether absorption (current: 48. max: 210. Magic, master).

Abilities

Constitution ability slots used: 10 / 19.

load controller (10 Constitution, expert, light armor).

Dexterity ability slots used: 41 / 55.

crippling blow (Dexterity, basic, shortswords).

minor piercing strike (5 Dexterity, advanced, shortswords).

improved backstab (10 Dexterity, expert, sneaking).

improved trap disarm (5 Dexterity, advanced, thieving).

superior lockpicking (5 Dexterity, advanced, thieving).

superior set trap (10 Dexterity, expert, thieving).

whirlwind (5 Dexterity, advanced, two weapon fighting).

Mind ability slots used: 57 / 71.

superior mass charm (10 Mind, expert, telepathy).

stunning slap (Mind, basic, chi).

windborne (10 Mind, expert, telekinesis).

heightened reflexes (10 Mind, expert, chi).

twin astral blades (5 Mind, advanced, telepathy).

long shadow blink (10 Mind, expert, telekinesis).

quick mend (10 Mind, advanced, chi).

simple mind shield (Mind, basic, meditation).

Perception ability slots used: 31 / 31.

improved analyze (5 Perception, advanced, insight).

improved trap detect (5 Perception, advanced, thieving).

conceal small weapon (Perception, basic, deception).

superior facial disguise (10 Perception, expert, deception).

superior ventro (5 Perception, advanced, deception).

lesser imitate (5 Perception, advanced, deception).

Other abilities:

improved slaysight (hidden) (Class, basic, telepathy).

basic void thief (Class, basic, any void skill and telepathy).

Known Key Points

Dungeon Sector 14,913 (candidate’s dungeon) exit portal and safe zone.

Kingdom Sector 12,560 (wolves’ valley) nether portal and safe zone.

Kingdom Sector 1 (Nexus) safe zone.

Dungeon Sector 101 (scorching dunes) exit portal and safe zone.

Dungeon Sectors 102, 103, and 104 (haunted catacombs) exit portals and safe zones.

Dungeon Sector 105, 106, 107, 108, and 109 (guardian tower) exit portals.

Kingdom Sector 18,240 nether portal 1 (guardian tower), and nether portal 2 (Draven’s reach).

Equipped

Weapons

stygian shortsword, +3.

ebonheart (+30% damage).

Armor & Clothes

ranger’s kit (+40% damage reduction, +4 ranks stealth).

bomber’s belt (5 x acid bombs, 5 x smoke bombs, 5 x ice bombs, and 5 x fire bombs).

belt of the chameleon (11 x rank 4 nether protection crystals, 11 x rank 4 disease protection crystals, 10 scent concealment crystals, 5 x mental concealment crystals, 4 x rank 6 disease protection crystals, 2 x rank 5 poison protection crystals, 2 x rank 4 strength enhancement crystals, 1 x rank 4 dexterity enhancement crystals, and 3 x rank 4 magic enhancement crystals).

wayfarer’s boots (legendary item, +8 Dexterity, move soundlessly).

wayfarer’s gloves (legendary item, +8 Dexterity, hands immune to hazardous substances).

magister’s cloak (legendary item, +4 Magic, +8% physical damage reduction).

Rings & Accessories

adept’s ring (+6 Magic).

goliath’s ring (+8 Strength).

acrobat’s ring (+8 Dexterity).

sharpshooter’s band (+4 Perception).

hale stone (+8 Constitution).

savant’s ring (+4 Mind).

troll’s talisman bracelet (+6% damage reduction).

gift of the unbound ring (immunity to tier 1 and 2 entanglement spells).

band of stillness ring (immunity to tier 1 and 2 Mind spells).

aetherstone bracelet (2 / 5 stored locations, 0 stones charged).

simple potion bracelet (3 / 3 full heal potions).

veteran’s trapper’s wristband (198 / 200 trap-making crystals).

Other

backpack, small bag of holding (50 slots), large bag of holding (200 slots), hunter’s alchemy stone.

Backpack Contents

Money: 73 golds, 5 silvers, and 3 coppers.

20 x field rations.

2 x flasks of water.

2 x iron daggers.

1 x bedroll.

goblin writ of safe passage.

bounty letter authorization.

1 x coil of rope.

tavern bill of ownership.

Tartan token.

2 x full mana potions.

3 major mana potions.

2 x minor mana potions.

Vivane token.

Kesh Emporium access card.

cat claws.

spectacles of ward seeing (detect tier 4 wards).

0 x full healing potions.

0 x minor heal potions.

BHG ID (junior member, 1 / 10 active jobs).

simple map of Nexus.

1 x rank 6 cure disease potions.

dungeon notes.

commune rod.

superior analyze, greater trap detect, ability tomes.

enchanted leather armor set (+20% damage reduction, -35% Dexterity and Magic).

10 x acid bombs, 14 x smoke bombs, 10 x ice bombs, and 10 x fire bombs.

slotted-potion belt (2 x rank 4 cure poison, 1 moderate heal, 2 full heal, 2 full mana potion, 0 invisibility potion, 3 major mana potions).

faithful (+40% damage).

Miscellaneous Loot

None.

Alchemy Stone Contents

None.

Bank Contents

Money: 1,655 gold, 0 silvers, and 0 coppers. 

2 x full healing potions.

2 x full mana potions.

Tavern Money: 9,850 gold, 0 silvers, and 0 coppers. 

Open Tasks

Find the Last Wolf Envoy (hidden) (find Ceruvax).

Heist in the Dark (steal chalice from the Power, Paya).

Silent Brethren (find out what has happened to the guardians).

A Perverted Trial (stop the Triumvirate abuse of the Combat Trial).

Brokering Peace (establish peace in sector 12,560 within 4 months).

Brotherhood Obligations (report to the brotherhood after 4 months).

Comments

Jay

What is faithful 40% damage. I’m drawing a blank

Roro

Thank you! The many chapters these last few days have been a big treat! Can’t wait for book 5 to start (in April?). Looking forward to getting and reviewing bk4 soon.

Michael Byrne

Great series... What are the plans for the other two series- the Gods Game and the Dragon Mage? Think I am just addicted 🤔🤣🤣

grandgame

Thx Michael. They are still on my radar, but I don't have an eta on them. I'll think more about them in March, and decide how to split my time going forward. Sorry, I know its not the definite answer you were hoping for.

Joshua Adams

I can't wait for the audiobook and for the next book to start. I'm curious about something though. Are Michael's elemental resistances increasing independently of each other and based on elemental damage he's been exposed to or does each resistance just increase with his overall elemental absorption skill? If it's the latter, does that mean that there's no such thing as ice damage or would that not be considered elemental damage? Or would that just fall under "water?" lol