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Level: 131. Rank: 13. Current Health: 100%.

Stamina: 100%. Mana: 100%. Psi: 100%.

Species: Human. Lives Remaining: 2.

True Marks (hidden): Pack-alpha.

False Marks (fabricated): Lesser Shadow, Lesser Light, Lesser Dark.

Active Buffs

Damage reduction: 0% life and death magic, +5% air, earth, fire, water, shadow, light, and dark magic, +26% physical.

Resistances: 0% life and death magic, +2.5% air, earth, fire, water, shadow, light, and dark magic.

Immunities: tier 2 entanglement spells, tier 2 Mind spells.

Attributes

Available: 0 points.

Strength: 17 (13)*. Constitution: 19. Dexterity: 44 (36)*. Perception: 25. Mind: 71. Magic: 23 (21)*. Faith: 0.

* denotes attributes affected by items.

Classes

Available: 1 point.

Primary-Secondary Bi-blend: mindstalker (fabricated). mindslayer VI (hidden).

Tertiary Class: void mage.

Traits

slayer’s heritage (hidden): +2 Dexterity, +2 Strength, +4 Mind, +4 Perception.

beast tongue: can speak to beastkin.

Marked: can see spirit signatures.

wolfwalker (hidden): improved senses in all conditions.

anointed scion (hidden): bound to House Wolf.

inscrutable mind: +8 Mind.

secret blood (hidden): conceals bloodline.

mental focus IV: increases effectiveness of Mind skills by 40%.

budding explorer: all key points in newly discovered sectors logged.

arctic wolf: +5 Constitution, +2 Mind, +3 Strength.

void touched: +6 Magic.

spell illiterate: cannot cast mana-based spells.

Skills

Available skill slots: 1.

dodging (current: 108. max: 360. Dexterity, basic).

sneaking (current: 103. max: 360. Dexterity, basic).

shortswords (current: 114. max: 360. Dexterity, basic).

two weapon fighting (current: 104. max: 360. Dexterity, advanced).

light armor (current: 107. max: 190. Constitution, basic).

thieving (current: 78. max: 360. Dexterity, basic).

chi (current: 105. max: 650. Mind, advanced).

meditation (current: 131. max: 710. Mind, basic).

telekinesis (current: 110. max: 710. Mind, advanced).

telepathy (current: 106. max: 710. Mind, advanced).

insight (current: 124. max: 250. Perception, basic).

deception (current: 106. max: 250. Perception, master).

channeling (current: 10. max: 210. Magic, basic).

elemental absorption (current: 10. max: 210. Magic, master).

null force (current: 12. max: 210. Magic, master).

null life (current: 1. max: 210. Magic, master).

null death (current: 1. max: 210. Magic, master).

Abilities

Constitution ability slots used: 10 / 19.

load controller (10 Constitution, expert, light armor).

Dexterity ability slots used: 32/ 36.

crippling blow (Dexterity, basic, shortswords).

minor piercing strike (5 Dexterity, advanced, shortswords).

improved backstab (10 Dexterity, expert, sneaking).

improved trap disarm (5 Dexterity, advanced, thieving).

superior lockpicking (5 Dexterity, advanced, thieving).

set trap (Dexterity, basic, thieving).

whirlwind (5 Dexterity, advanced, two weapon fighting).

Mind ability slots used: 57/ 71.

superior mass charm (10 Mind, expert, telepathy).

stunning slap (Mind, basic, chi).

windborne (10 Mind, expert, telekinesis).

heightened reflexes (10 Mind, expert, chi).

twin astral blades (5 Mind, advanced, telepathy).

long shadow blink (10 Mind, expert, telekinesis).

quick mend (10 Mind, advanced, chi).

simple mind shield (Mind, basic, meditation).

Perception ability slots used: 22 / 25.

improved analyze (5 Perception, advanced, insight).

improved trap detect (5 Perception, advanced, thieving).

conceal small weapon (Perception, basic, deception).

facial disguise (Perception, basic, deception).

superior ventro (5 Perception, advanced, deception).

lesser imitate (5 Perception, advanced, deception).

Other abilities:

improved slaysight (hidden) (Class, basic, telepathy).

basic void armor (Class, basic, channeling or elemental absorption).

Known Key Points

Dungeon Sector 14,913 exit portal and safe zone.

Kingdom Sector 12,560 nether portal and safe zone.

Kingdom Sector 1 safe zone.

Dungeon Sector 101 exit portal and safe zone (scorching dunes).

Dungeon Sector 102, 103, and 104 exit portals and safe zones (haunted catacombs).

Dungeon Sector 105, 106, 107, 108, and 109 exit portals (guardian tower).

Kingdom Sector 18,240 nether portal 1 (guardian tower), and nether portal 2 (Draven’s reach).

Equipped

stygian shortsword, +3, concealed.

ebonheart (+30% damage), concealed.

enchanted leather armor set (+20% damage reduction, -35% Dexterity and Magic).

slotted-potion belt (2 minor heal, 3 moderate heal, 1 full heal, 1 full mana potion, 1 invisibility potions).

apprentice’s ring (+2 Magic).

troll’s talisman bracelet (+6% damage reduction).

gift of the unbound ring (immunity to tier 1 and 2 entanglement spells).

band of stillness ring (immunity to tier 1 and 2 Mind spells).

wayfarer’s boots (legendary item, +4 Dexterity).

backpack, small bag of holding, alchemy stone.

simple potion bracelet (3 full heal potions).

trapper’s wristband (13 / 20 traps available).

belt of the chameleon (7 x rank 4 nether protection crystals, 6 x rank 4 disease protection crystals, 6 scent concealment crystals, 1 x mental concealment crystals).

ox ring (+4 Strength).

band of the cat (+4 Dexterity).

Backpack Contents

Money: 0 gold, 5 silvers, and 3 coppers.

20 x field rations.

2 x flask of water.

2 x iron daggers.

1 x bedroll.

goblin writ of safe passage.

bounty letter authorization.

1 x coil of rope.

tavern bill of ownership.

Tartan token.

2 x full mana potions.

6 major mana potions.

2 x minor mana potions.

Vivane token.

Kesh Emporium access card.

5 x smoke bombs.

cats’ claws.

spectacles of ward seeing (detect tier 4 wards).

3 x vials of viper’s venom (rank 4 poison).

2 x full healing potions.

BHG ID.

Simple map of Nexus.

2 x rank 6 cure disease potions.

Dungeon notes.

4 x ability upgrade gems.

Miscellaneous Loot

None.

Alchemy Stone Contents

(0 / 150 ingredients stored).

None.

Bank Contents

Money: 7,180 gold, 0 silvers, and 0 coppers. [10,930-8,000-400-50-50-150-100]

Tavern Money: 7,350 gold, 0 silvers, and 0 coppers.

2 x full healing potions.

2 x full mana potions.

Open Tasks

Find the Last Wolf Envoy (hidden) (find Ceruvax).

Heist in the Dark (steal chalice from the Power, Paya).

Probie (complete two tier 4 bounties).

Silent Brethren (find out what has happened to the guardians).

Tavern Trouble (investigate the incidents at the tavern).

Comments

Alexander C Hyde

Question about Void Mage class. It says he can absorb the damage and effects of said damage based on skills, but what can he do with that? Maybe convert it into health, stamina, psi, or mana? Maybe redirect it?

grandgame

haha, that's also something for the future (maybe in a future class ability, eh? :P) But for now, all his void armor does it nullify that percentage of damage.

grandgame

Another typo. Sector 18,240 exit portal should read: Sector 18,240 nether portal 1 (guardian tower), and nether portal 2 (Draven’s reach). I've also updated the profile to distinguish between kingdom and dungeon sectors.