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Hello everyone! Monthly progress report is here!

Download link will be available on this page as soon as the upload progress is complete! Please revisit this post!


Important:

Checking email version of this post will not refresh the post.

You must visit Patreon post page for download!


Try to download the WIP build by click the download link below!

[Click here to download the WIP build] [Mediafire] 

[Click here to download the WIP build] [Mega] 

*Both of link contains the same file. *


Version Information: V0.1.9.1

-> v0.1.9.1.1_hotfix



Important announcement:

[ April WIP build and Monthly report post] was deleted

[ May WIP build and Monthly report post] will be deleted on August 21st.



Key binding:

WASD: Move around

Mouse: Aim

LMB: Shoot

Shift: Dash

Space: Dodge, Response selects, Turn dialogue to next page

[C]/[V] Key: Change attack type

Tab: Open Inventory

E Key: Examine / Pick up Item

ESC: Pause, check heroine statues

Arrow keys: Control time

*Debug: Left/right arrow key for fast forward/ backward time



Change log:

1. Added: Added new map tiles for new area

2. Changed: reorganized, and deleted un-necessary tiles for optimization

3. Added: New area - West side of dungeon (currently working area. 30% done)

4. Fixed/Changed: Gargoyle’s fire breath collision sized was re-adjusted to prevent the fire stuck in wall

5. Added/Changed/fixed: Remade the entire Dungeon bound souls type B(quad pedal zombie)’s animation to prevent/fix the problem that water reflection effect does not fix well

6. Changed: Now all Breakable objects have different max HP instead default 100

7. Added: H sprite animation for Mimic. [01 ~ 16] 

currently placed in testroom

8. Added: Gargoyle’s new fire attack pattern(Constant fire breath)

9. Added: Sound effects and debris for armor statues

10. Fixed: Player get stuck when trying to pass through the unpassable object while moving diagonal direction.


Known issue:

1. Due to the newly added human fights vs monster feature, it causing heavy frame drops right now. therefore, I need to find a way to optimize it, or redesign the area size into more reasonable size(30% done, North side was successfully remade. now need to work on South and east side.)

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