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Hello everyone! Monthly progress report is here!

Download link will be available on this page as soon as the upload progress is complete! Please revisit this post!


Important Notice:

Patreon campaign for JUNE will be paused.

Patrons will not be charged during this this month.

Monthly progress report for JUNE 2022 will be postponed to JULY 2022 10th


Don’t worry I’m not going anywhere!


Since I had to massive delay during May, I believe there going to be almost none to update during June WIP build, so I decided to pause the campaign just for June.

I’ll keep upload the pixel arts I'm working on during the campaign is paused.


Important:

Checking email version of this post will not refresh the post.

You must visit Patreon post page for download!

Try to download the WIP build by click the download link below!


[Click here to download the WIP build] [Mediafire] 

[Click here to download the WIP build] [Mega] 

*Both of link contains the same file. *


Version Information: V0.1.8.6


Important announcement:

[ March WIP build and Monthly report post] was deleted

[ April WIP build and Monthly report post] will be deleted on July 10th.


Key binding:

WASD: Move around

Mouse: Aim

LMB: Shoot

Shift: Dash

Space: Dodge, Response selects, Turn dialogue to next page

[C]/[V] Key: Change attack type

Tab: Open Inventory

E Key: Examine / Pick up Item

ESC: Pause, check heroine statues

Arrow keys: Control time

*Debug: Left/right arrow key for fast forward/ backward time


Change log:

1. Added: New breakable objects (armor statues)

2. Added/Changed: Now wood crates no longer shatter in jar pieces

3. Changed: Now wood carts no longer make jar shatter sound

4. Changed: New north area is more polished. All area is now accessible

5. Changed: Now Some breakable objects have HP. They are sturdier than jars.

6. Added: Breakable object will shake when get hit by slime

7. Added: Opening cut scene added.

8. Added: Tutorial area added

9. Added: Slime’s respawn animation added.

10. Changed: Test room now use GUI instead full of objects. <- still need to polish

11. Fixed: Some buff and debuff icons were not displaying on top left GUI correctly.

12. Fixed: Quick item position reset to 0(first) when move to new room.

13. Fixed: Trying to use inedible quick item sometime force move quick slot to next item.

14. Added/Changed: Water reflection effect.

15. Fixed: Some pathfinding applied enemies caused game crash upon death fixed.

16. Added: Character shadow added. (Need polish)

17. Added: New tiles for more variety.

18. Fixed: South area map tile glitched

19. Fixed: Depth of Giant trees was incorrect

20. Changed: Waterfall is now half visible, player can see through the waterfall.

21. Added: Arcane H animation


Known issue:

1. Due to the newly added human fights vs monster feature, it causing heavy frame drops right now. therefore, I need to find a way to optimize it, or redesign the area size into more reasonable size(Working on it)

2. New collision check system causing slime stuck sometimes.

player can escape by using dodge move, but it need to be fix asap.(Working on it)

3. due to the new collision check system, some of gargoyle’s fire ball won’t work properly

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