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Hello everyone, progress report is here!

First of all, happy Halloween everyone.

I'm sorry for keeping myself in silence, I've been working on public alpha build and while I'm working on alpha build, I found many game breaking bugs X_X; I spent most of my time on finding bugs...sigh. 

almost there... almost...

anyway, here's the sprite works i've been working:

1. Royal knight attack animations :

Melee attack :D

Spell casting Type A

Spell casting Type B

Royal knight summons shield when it use spell. this shield destroys slime's projectile. so player might need attack skill that penetrates/ bullet spray style attack.

2. Statue of Homesick :

Statue of homesick is the object allow the player able to harvest energy for "homeward gemstone"

Player gain ability to teleport to sanctuary one per each statue.

Just like water basin, player can harvest energy from statue and everytime player use the statue, but it need at least 1 day to recharge it.

...and here's the colored version :

Colored version does not have any additional function. just look good :P

3. Night time raid :

When night falls, player must return to sanctuary to protect the priestess. or unholy sprites will suck the heroine's life out from her.

During night time, ghost and wraiths will attack sanctuary. Slime must protect priestess against these bad spirits. defeating wraiths will accelerate the time, so to see the dawn faster, player must defeat wraiths.

Priestess's soul will fade away if player failed at protecting heroine.

HP 100%

HP =>80%

HP =>60%

HP =>40%

HP =>20%

HP =>0%

4. concept arts and draft :

*still working in progress

Scylla lady

Bride of dragongod

 Parasite Tentacles

Lamia lamp lady



..and that's all for now.

I hope you enjoyed it.

If you have a question, please leave a comment on this post!





Comments

CarameLatte

I love the concept art, makes it look like a potential big franchise now, haha. The parasite tentacle girl is really cute. What would the rate of the priestess losing health be like? From 100% - 0% is it lenient, or is it a really small health pool? Will non combat areas be populated with these witches/monstergirls as alternate settlements or joint with the tribe?

Sourjelly

On current build, there's a health bar on right side of slime's HP bar during night time. that's the HP bar for our heroine, priestess. it'll be use as heroine's HP indicator during night time raid as well. :D I'll make the non combat area as a NPC's settlements area. most of them will only have one Major NPC couple(runs shop). some might be big enough to call "tribe".