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I'm finishing up some base code for a borrower game, and finalizing how I want images and sprites to be handled. With the bulk programming out of the way, I'm aiming to draw as much as I can to improve my speed, and more importantly the detail work for how it will appear in-game.

I plan on releasing a video devlog detailing the premise and mechanics of the game, and once I have some artwork for it I'll release an alpha buid for you to test out.

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