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March was a bit of a shaky month, shared between some rough family happenings, health, and my job being a bit more stressful than usual. When I'm low energy, it's easier for my to write and program, compared to something like drawing, and I've finalized the coding aspect of a game where you play as a tiny traversing the fatigued body of an achy giantess, soothing her pains and cleaning her up for bed. Like most of my art, I wanted the game to focus primarily on conveying scale, and after a lot of experimentation with rough sketches I've gotten the code to a point where it only needs art. With that being the case, I'm in need of dusting off my drawing knuckles, and getting ready to work on things like high detailed skin and sweat beads that balance between appeal and a clean readability.

To start things off, I did this little speed drawing to get the flywheel turning again, especially after a few weeks of grief and troubles. I'm excited to share the first level of the game with you, and work through the rest together. Building up my ability to program games to I can make more in the future for you!

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