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Sorry, I didn't do a progress report for the 10th of this month.

The reason is...

Anyway, I didn't make much progress at the beginning of the month, but now I'm back to normal progress.

I'll organize the current situation.



Commissioning... The current commissioning status of all the drawings is not good.

Previously I commissioned 3 people to work on background objects and 1 person to draw the cover for DLsite.

I'm going to suspend all commissions with them because almost all of them are not progressing.

I did stop commissioning two of them, and it's only a matter of time before the remaining two leave.

I'm not sure if it's my bad luck or I have not an eye, but I've spent a lot of time going around with them, and in the end I still have to deal with it myself.

I don't really want to spend more time looking for someone now, So I should be able to finish the chapel by myself.



The right side of this picture was drawn by the person who drew the background before, but I modified it to look like the left side, and it still took a lot of time.

But the progress of the person who drew the background before is already very good, the current ones really can't.



This month, I expected to use the new cover to put the game on DLsite, but I have been waiting for half a year and the artist I commissioned still hasn't done anything.

I decided to take the previous cover on Steam and put it on DLsite directly, and I should be working on this part until the end of the month.


And Steam I will also communicate with agents at the end of the month or in April.

This part is also the sooner to finish processing the better, the things I actually have prepared, depending on when to deal with.




As for the progress, the recent progress of the game is relatively small.

I am mostly working on the animation part.

At the moment, I have completed 10 sets of H animation for the Chapel, which only accounts for about 1/3 of the stage, and I still have a lot of things to draw.


And I had a new idea a while ago, because I feel a bit monotonous about the escape mechanism of the game now.

So I decided to add a QTE mechanism in the escape mechanism.

On the part of the H attack that will require two paragraphs to escape will have a QTE detection.

I incidentally made the following test video at attachment.



This mechanism will struggle more than before a little more uncertainty, but not too difficult, I think it's not bad.

The QTE movement speed will also be affected by the player's own excitement value.

All in all, this setting will be seen in the subsequent stages, and some of the previous stages will be modified, but this part will have to wait until the full version to see it.



That's probably how it's going to be these days, anyway.

I actually think if my game can be on Steam, I will sell the EA version game on Steam, the content is the four stages.

But those have to wait for Steam to be confirmed to be on and then think about it, for now I will put the game on DLsite first.



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抱歉,我沒有做這個月10號的進度報告。

至於原因就...

總之月初的時候沒什麼進度,現在已經回歸到正常的進度了。

我整理一下目前情況。



委託方面...目前所有繪圖的委託狀況都不理想。

之前我委託了3個人處理背景物件,1個人繪製DLsite用的封面。

我是打算暫停所有跟他們的委託,因為幾乎都沒有進度。

而目前也確實停止其中兩個人的委託,剩下兩個離開也是時間早晚的問題。

至於是我運氣不好還是我眼光不好這我也不清楚,總之花了不少時間陪他們繞了好幾圈,結果最後我還是得自己處理。

我現在也不太想在花時間找人了,所以應該會自己處理完禮拜堂這個關卡。



這張圖的右邊是之前畫背景的人畫的,我則是修改成左邊的樣子,結果還是花了不少時間。

不過之前畫背景的人進度已經很不錯了,目前的真的不行。



而這個月原本預計要用新的封面在DLsite上架遊戲,但等了半年我委託的繪師還是沒什麼動靜,

我決定拿之前用在Steam上的封面直接上架了,到月底前應該都會在處理這部分的事情。


而Steam方面也會在月底或4月的時候跟代理商溝通。

這個也是越早處理完越好,該要的東西其實都準備了,就看何時處理。



而進度方面,近期遊戲的進度是比較少。

大部分都在處理動畫的部分。

目前禮拜堂的H動畫大概是完成了10組,大概才佔這個關卡的1/3左右的量,還有不少東西要畫。



而前陣子又有個新的想法,因為我對現在遊戲逃脫的機制覺得有些單調,

所以決定在逃脫機制中新增一種QTE機制。

就部分會需要兩段才能逃脫的H攻擊會有一個需要QTE檢測。

順便做了附檔這樣的測試影片。



這種機制會比之前那樣掙脫更多了一點不確定性,卻又不會太難,我覺得還不錯。

而QTE移動速度也會被玩家自身的興奮值影響。

總之這個設定會在之後的關卡都會看到,而之前的關卡也有部分會做修改,但這部分可能得等到完整版才看的到了。



最近大概就是這樣,反正就會照自己的進度走。

我其實有想如果Steam可以上的話,我會用EA的方式在Steam上販賣遊戲,內容就是那四個關卡。

不過那些等Steam確定能上以後再想了,目前會先上架到DLsite。



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Comments

班長

我的雞雞裡有位聖女

poring

女生是沒有雞雞的,同理雞雞是沒有女生的!

班長

我只是覺得窗戶就是GG的形狀