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Another month has passed.

Now my life has returned to its original pace after the Chinese New Year.

I'll report on the current progress.



I said that I had commissioned a new artist to do the background, but he is not very stable in terms of progress, so I am putting him on hold for now.

So I recently found a new artist to do the background design.

Yes, I hired him to do the background design, not to draw the background.

My feeling about the current commission is that I still have to revise most of the completed commissions, and I don't save much time.

So I decided to find a background design person to design the background first, and then I can draw it faster.

I can preview the feeling of the objects in the game first, and then I can make adjustments later.



Anyway, he helped me to design the confession room first, and the proportions still need to be adjusted, but at first glance I really felt it.

Later, I may finish it or ask someone to draw it as a pixel drawing.



As for the artist who helped me with the cover, my commission was postponed due to an event in early February.

I don't know when it will be postponed, but I will ask him again in March, and if he still can't do it, I will find someone else.




Back to the progress part of the game.

I recently drew some of the nuns' movements and traps and things like that.

All in all, there is still a lot to draw, and a lot more drawings are needed to create a lustful atmosphere.

Maybe the number of H scenes in this stage will be more than the laboratory.



I had a Sex Battle with Sister Sister.

I lost...



(Thinking)



Recently I was thinking that the game struggle mechanism is a bit monotonous, as long as the player does not give up, you will be able to struggle, nothing changes.

So this time I will design a new struggle mechanism, similar to the kind of QTE mechanism, in the struggle to add a little uncertainty.

But don't worry it will be too difficult or can't break free, only a small part of the struggle will use this mechanism. 

If you fail, it should only cause a little damage so.

The previous stages will also add this mechanism in the future, but I said I would not update the previous version, so It should wait until the game is complete to see this change.




I'll continue to make progress at my own pace, but I'll probably rework the Steam thing again in March.

I'll report when I have any new information.




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一個月沒見了,新年過完後現在生活也回到原本的步調。

我先報告目前的進度狀況。



之前有說去委託了一名新的繪師去畫背景,果然在進度上不是很穩定,目前是先放置的狀態。

所以我在最近又在找了一位新的繪師去做背景設計。

是的,我請他去做背景設計,而不是畫背景。

就目前委託到現在的感覺是,大部分完成的圖我還是得去修改,弄來弄去其實也沒省多少時間,不如找一個背景設計的人先把背景設計好我再去畫搞不好比較快。

而且我可以先預覽物件在遊戲內的感覺,之後再自己做調整。



總之他先幫我設計了懺悔室,就圖上來看比例上是還需要調整,但第一眼看確實滿有感覺的。

之後可能由我來完成又或是請人畫成像素圖這樣。



至於幫我畫封面的繪師因為二月初的活動,所以我的委託延期了。

延到什麼時候我也不清楚,三月會再問一次,如果還是沒辦法就會找其他人委託。




回到遊戲進度的部份。

最近畫了一些修女的動作,以及陷阱之類的東西。

總之要畫的東西還很多啦,為了營造出淫靡的氣氛還需要更大量的圖。

搞不好這關的H場景數量會比實驗室還多。



我跟修女姐姐進行了一場Sex Battle。

我輸了...




(思考)




而最近我在想目前遊戲掙脫的機制有些單調,只要玩家不放推的話,能掙脫的一定能掙脫,沒什麼變化。

所以這次我會設計一個新的掙脫機制,類似QTE機制的那種,在掙脫中增添一點不確定性。

不過別擔心會太難或是無法掙脫,只會有少部分的掙脫會用這個機制,而失敗的話應該也只會多扣一點生命值這樣。

前面的關卡在未來也會新增這種機制,但我說過前面的版本我不會再去更新,所以應該要等到遊戲完成後才會看到這個變更了。




接下來還是會照著自己的速度持續進度吧,不過3月的時候可能會再重新處理一次Steam上架的事情。

有什麼新訊息到時候會再說明。



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Comments

Anonymous

Have you considered adding a difficulty setting for the QTEs? Would be nice for people that want it to be a bit more challenging.

Anonymous

I've come and gone through a lot of patreon pages over the years and I really respect your work ethic and dedication to us, really excited for the new area o(^▽^)o