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It's been a while, so I'm taking a short break.

I'm going to start off with some important news: I'm going to be participating in the G-EIGHT offline game show at the end of November.

That means I'll have to make a new game that's playable before then.

I didn't expect to participate in this event at first, but since I'm going to participate, I'll try my best to finish a playable demo version before then.

The type of game I'm going to make is a H version of Vampire Survivor.

The H-scene will be Castle's H-scene, which I've mentioned before.

As for whether or not I'll be adding new enemies or H-scenes, that's up to steam, and if this game is still rejected by steam, I'll be dropping the project and starting a new game.

After all, this game is to bring Castle back to steam.

Anyway, I'll have a demo up by the end of November for you guys to try out.


About the progress of the new game.

Although we have to finish a demo by the end of November, we don't want that demo to be a one-off just for the G-EIGHT.

So the programmer is planning to write a compiler for me to use, which will allow me to do RPGmaker-like operations on Unity, as well as subsequent development.

Once this is taken care of, I'll be able to use this system for not only Vampire Survivor, but also 2D planar RPGs and ARPGs.

That's why I asked about these two game types in my last survey.

However, the system is still in its early stages, and the programmers will probably not have time to continue development until early September.

I'll have to get the artwork, UI, and H-scenes done as much as possible in the meantime, which is a big job.

All in all, it's still very early days, and there are still a lot of general things we need time to discuss and iron out.



I've been working on this for a while now, and I'm hoping to finish Survivor in less than a year.

I've been spending a lot of time putting together a proposal so that the programme know exactly what he needs to do with the game and what he needs to do with it.

I hadn't done this kind of planning before, but it's something that even a one-man developer would have to do, but I just left it out.

I hope this game goes well, and I'd like to find a programmer who can work with me on a long-term basis, because I'm really inefficient at writing programs.

I've written a lot of the rest of the stuff on twitter, so I won't talk about it here.

I'm not sure when the next update will be, but I'll post any important news as it comes in.



I've put some pictures of the new game on twitter, so I'll organize them and put them here.



New game of H-scene

Because the main character is no longer the same dude, so I had to do some modifications.

I realized that the male characters are smaller in size compared to the female characters, so I had to spend some time to fix this part.

In addition, the lewd language will also be shown in the new game, the dialogue has been modified to fit the new game's setting.

However, the new game has nothing to do with Castle's worldview, so it's best to look at it as a parallel world.



Main Character Design


... He's been walking in the wrong room.

Maybe killing vampires or undead creatures would be better for him.



Cowgirl

She is still full of energy today!



Motion Test

I put it at Attachments.

Early test movie, cute.



Some of my recent drawings

Hoo-



Cholate


I'm kind of sorry about her, she should have been in the player's face as often as Isis and Yi.

However, due to a variety of factors such as her characterization, she has become an easter egg character.

The Attack it! dolls and Castle's doll house boss are based on her.



Godman

Miquella, Lord of Frenzied Flame (x



A process image of the character I drew earlier





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一段時間沒見了,短暫的休息了一下。

先說個比較重要的消息,就是在11月底的時候,我會參加G-EIGHT電玩遊戲的線下展。

意思是在那之前我就得搞出一個可以玩的新遊戲。

當初並沒有預期要參加這個活動,不過既然要參展了,我會盡力在那時間之前至少完成一個demo版試玩。

遊戲類型我是要做一個色色版的吸血鬼倖存者。

而H場景則是用Castle的H場景為主,這件事我之前都有提過了。

至於之後會不會在增加新的敵人或H場景什麼的,這得看steam臉色了,沒辦法上架我會馬上放棄這個專案另外開新遊戲。

畢竟這款遊戲就是要讓Castle回歸steam為主的遊戲。

總之我會在11月底之前弄出一個demo給各位試玩。



關於新遊戲的進度。

雖然11月底要完成一個demo,但我們不希望那個demo只為了展覽而做成一次性的。

所以程式是打算寫一套編譯器給我使用,就可以讓我在Unity上進行類似RPGmaker的操作,以及之後的開發。

一旦這個處理好,不光是吸血鬼倖存者,2D平面的RPG、ARPG我都可以套用此系統。

這也是為什麼我在上一次的問卷調查會詢問這兩種遊戲類型的遊戲。

不過這項系統還在初期階段,而程式可能要在9月初才會有時間繼續開發。

而我必須把美術素材、UI以及H場景等等在這段期間盡可能完成,也是一項大工程。

總之現在還在很早期的階段,還有許多大方向的東西我們需要時間討論與磨合。



這段時間大概就是在忙這些事,我是希望能在一年之內完成這款倖存者。

為此我也花了不少時間在整理企劃書上,讓程式更明確知道這款遊戲需要完成的功能以及項目。

之前並沒有做過這麼完整的規劃,不過其實這就算是一人開發也得做,只是我都省略掉了。

希望這款遊戲能順利進行,我也想找一個能長期配合的程式,因為我寫程式的效率真的很低。

剩下許多雜事我都寫在推特上,就不在這說了。

下次更新會是甚麼時候,我也不確定,總之有什麼重要的消息我都會整理好貼上來。


在推特上放了一些新遊戲相關的圖,我順便整理好放在這裡。



新遊戲的H場景

因為男主角已經不在是那個阿呆,所以得做一些修改。

而修改的時候才發現,男角的身形相較於女角都偏瘦小,所以這部分我得花一些時間來修正。

另外淫語的表現在新遊戲中也會有,而台詞也因應新遊戲的設定做修改。

不過新遊戲與本篇的世界觀無關,所以這款當平行世界來看就好。



男角設定


...一整個就走錯棚的感覺。

也許去殺殺吸血鬼還是什麼不死生物比較適合他。



牛娘

今天依然活力滿滿!


動作測試

我放在附加檔案的地方。

早期的測試影片,還滿可愛的。





最近畫了一些有的沒的圖


呼-


裘拉特

有點對不起她,她應該要跟艾希絲和儀一樣常出現在玩家面前。

但因為她個性上不好發揮等種種因素,她變成類似彩蛋的角色。

Attack it!的玩偶跟Castle人偶館的boss都是以她為基礎。


神人

顛火米凱拉(x


之前畫的角色的過程圖



Files

Comments

Casual

Ah! Good luck on the contest! Let’s aim for place number 1~

Henry Chen

新作!!!期待

poring

嚴格來說不算啦,不過我會盡量縮短時間然後改變台詞,至少讓玩過Castle的人有些新鮮感