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I had told you about that project some time ago, I began to work on it in June and keep working on it all summer long... I remade all my food & drinks!

As you know, I'm a BIG fan of Arsil's food maker and I wanted to make its use easier for all because I can't say it enough: it's a GREAT mod. Imagine, you have a beer pack and you want your Sims to be able to grab a beer bottle from it? Possible! You have a toaster and you want your Sims to get some toasts from it? Possible! Food makers can create food (morsels), drinks, but also objects (you can create toys with a 3D printer, for example) AND recipes (you can get a bowl of macaronis from a pasta package). You can even change the name of the interaction, so it's fully customisable! I've updated my tutorial about it, and if you have any questions about the food maker, just ask!
The only thing that demands you a little effort is that you're the one who will need to associate a food maker with what you want to be given. You'll need to enter the NMGP names of the objects you want to be generated by the food maker, it's where I come!

Here's a list of things I've changed:

  • All the food works now with NoneMena's Custom Food script (so it's required), to offer your Sims better buffs when eaten. No more "dried food" buff, difference between a cake or a pizza slice... Essential! ;)
  • I've added to each food file the name to call with a food maker in the description (what I call "NMPG" as I reversed some letters....)
  • I've also added the name to call in a food maker for each drink.
  • I've renamed all food & drinks, so the name is shorter; it's now  "ATS3 - name of the food/drink" and not "ATS3 - Name of the set - name of the food/drink'.
  • I've also updated many of my food makers so they have in their description the name of recommanded NMGPs. For example, a vodka bottle will recommand you to call a glass of vodka, or cocktails based on vodka; a blue cheese will recommand you to call a slice of blue cheese.
  • I've recategorized food, drinks & food makers: what can be eaten or drank is Appliance/Misc, what can generate food & drinks is Appliance/Small.
  • I've separated some objects so they can be called individually. For example, I made a bottle for each beer, so from your beer pack, you can call Guinness bottle. Same for candy bars, you can now call a Mars or a Bounty from a vending machine.
  • I've added few new drinks I had forgotten to make or to share (like a glass of Pastis).

If you have these files as .sims3packs, you'll need to re-install them completely otherwise the new descriptions won't appear.
If you have them installed with CCMagic, you'll need to clear the cache and rebuild. 

EDIT: Had I forgotten to upload the ATS3_nmgp-for-arsil-foodmaker.package which is absolutely required? I'm afraid yes! Here it is!

I'm not listing everything because there's 280 objects!

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Comments

Shandra Beaver

When I ctrl/shift click on the food makers all I get is thumbnail camera. I have the overrides and mod packages installed. So I am not sure what I am doing wrong.

Shandra Beaver

Update!! Got it to work. Just had to redo my mods folder.

SimSaraLove

Thank you so much, this is fantastic and it means so much that you would spend all this time making this update! THANK YOU!!

Simlicious

thank you, this is wonderful!