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For the first time in almost two weeks, I have finally managed to sleep. While I have written some extremely small scraps here and there since the last update, I have sadly not been able to make a lot of progress on Kobold Adventure. Presuming I can continue to get more than four or five hours of rest per day, there will be an update either at the end of this week, or early next week. 

This update won't come with a whole lot of new content. What it will contain is a little bit of church, the ending of Fenrir's butt-stuff, seven new drawings, and very maybe (if I get to it) a bit of Emeraude too. After this update, I will create Erik's character sheet, and then I will finalize the HSLR update (of which I hope to receive the remaining art somewhere along next week).

I sincerely apologize for the lack of progress during the past few weeks, but I really really really can't write worth a damn when sleepy, and prior to today I've been nothing but a yawning, sleep-deprived mess. Hopefully, I'll be able to make it up to you guys next month, which as I've already mentioned, is where I'll be trying a thing where I recreatively and professionally write for Kobold Adventure, instead of solely professional.

One good thing that has come out of barely-awake-week, is that I've had some time to discuss with Sneaky how the ending of the Church-scene should go. I will post the details below a massive spoiler line, at the bottom of this post. It's way better than what was originally envisioned, I can tell you that much.

Anyway, I'm going to get back to work writing. Thank you for your continued interest in Kobold Adventure, sorry for feeling like shit, I hope I won't feel like shit for at least a few days so I can make something worth a damn, and I hope I'll see you in the next bard-told lizard tale.


 

SPOILERS BELOW, READ AT YOUR OWN PERIL
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SPOILERS  BELOW , READ AT YOUR OWN PERIL



At the ending of the church segment, regardless of the player's choices, Moe will be accosted by a pair of guards who want to capture the kobold, to make them pay for crimes they may or may not have committed. Depending on the player's choices, they may automatically be captured, which will lead to the afternoon scene; or they may escape the church and get chased through the streets.

In the latter scenario, the player will not be able to escape on their own account. They will need help. And help may come from unexpected angles. A dragoness who wants her locket back, for example, could shoo the guards away and take the thief with her. A red-scaled kobold looking for revenge might show up out of nowhere, to make sure the guards don't rob her of the chance to make things right. Vanishing tricks are the pride of every mage and wizard worth a damn. And maybe, just maybe, there could be a canine crossbreed sitting in the road when a clumsy steel-boot-clad guard steps on his tail.


 

SPOILERS ABOVE, READ AT YOUR OWN PERIL
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SPOILERS ABOVE, READ AT YOUR OWN PERIL

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