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Today (technically tomorrow, but let's go with today) marks the completion of the first year of Kobold Adventure version 2.00. This post serves as a recap for the first year, plus I'll divulge a bit on the next update near the end. Basically, I'll be sucking my own dick for the next few paragraphs, so skip along if you don't want to read all that.


During its first year, Kobold Adventure has grown tremendously, both programmatically, as well as in terms of content. The project was rebooted about a year ago, most of the code from version 1.00 was stripped, and replaced with newer, far better stuff, which has grown even more impressive throughout 2018.

The original version of Kobold Adventure was more of a test run. A way for me to figure a few programmatical things out, while simultaneously designing a pretty neat UI, which has mostly survived to this very day.

Kobold Adventure currently stands at around a lowballing estimate of 380 000 words of content total. That makes it meatier than two-thirds of the Lord of the Rings trilogy. Over the past year, content has been added steadily at a rate of around a thousand words per day.

Kobold Adventure consists of far more than mere writing alone, though! These near-400k words are divided over seventeen different scenes, a lot of which change vastly depending on the choices you make, with outcomes ranging from Moe triumphantly besting whoever stands before them, or falling prey to the dangers of the world over and over again.

Do you go along with Cassidy and let her strap you to the table, or do you decline and have tea with her instead? Do you return Ruby's locket, or do you make her work for it? Will you indulge the bandits in the forest, or do you steal from them instead? Do you buy a mace, to knock people out with, or a sword to stab them dead?

Over the course of the second year of Kobold Adventure, the effects of the choices you've made thus far will (hopefully) start to show. Everyone does everything for a reason, and Moe messing with things is bound to have a few interesting effects on the mixed society of Varanar.

Besides your choices starting to matter, the game's storyline will also grow more indepth. On day four of Varanar is when it's really supposed to start picking up, leading to a dramatic conclusion at the end of day seven.

Special thanks go out to all of my guestwriters, who have helped make Kobold Adventure a reality by giving me a bunch of interesting, and engaging scenes to put into the game. I couldn't have made the 1000 word per day milestone without you guys! Thank you for all of your help.


Text isn't the only thing that Kobold Adventure offers. Art is another major aspect of the game. So far, we've had stunning renditions of the Forest Bandit scene (of which the colorized versions are still being worked on, last I checked), the tentacle plant route, drowning in the well, and the breeding barn.

In the coming year, I hope to get even more art made for Kobold Adventure. I'm in direct contact with a few select artists, and some of them may be interested in drawing the couple of scenes that Sneaky doesn't want to touch. This'll mean more art in less time. Good stuff, no?

Ontop of extra ingame art, there will also be the monthly character sheets, the first one of which is still being worked on. It'll probably be done before the middle of the month, at which point I'll hold another poll to decide who the next one should be about.

Thank you to all of the artists who drew or colored in scenes and fragments for Kobold Adventure. Be it fanart, or incredible renditions of ingame events, you have captivated everyone's attention with your marvellous depictions of the kobold, its friends, and its enemies.


Of course, there's also the audio to consider. While most people are unaware of this, Kobold Adventure has background music, which you can enable via the settings menu.

While most sounds used thus far are royalty free and taken off of the freesounds website (with due attribution on the credits page), some tracks were made by generous and talented musicians. From the bottom of my heart, I thank you, for making the players' ears experience feelings from pure bliss to total dread.


Finally, I would like to offer a special thanks to Sneaky, the project's main artist, the reason I restarted Kobold Adventure in the first place, the person who has kept me going through sickness and despair, and someone closer to me than my own heart. Thank you for everything, Sneaky. I'll raise my glass to another year of you and me.


Anyway, enough self-congratulating. The next update will be released somewhere later this week. Probably towards the tail end. Friday-Sunday. I know it's taking longer than the one week I had initially estimated, but I think you'll like what you get in return for the wait. There's some juicy things I have in store for you, and there'll be something for everyone in the next update.

October's shirts will be shipped out after the update goes live. Probably at the start of next week. After the update hits, there'll also be a poll on what to work on next. 

Anyway, that's all for now. Thank you all for staying with us on this first year of Moe's travails, and let us hope that there are many more birthdays of Kobold Adventure yet to come. See you all later this week, on Breaking Bold, the hit tv-show about an owl with lung cancer, cooking meth to survive.


P.S.: Don't think I forgot about you, my loyal community and all of the patrons amongst you! You're the heart and soul of this project. Thank you.

Comments

Anonymous

Glad to have stuck with you this whole way, and I'll stick with you for the next year too. (Probably year three as well if this keeps going that long...)

Anonymous

happy birthday you stinky lizzer

Anonymous

go eat a cake

Anonymous

Say Moe isn't it your birthday today? why is everyone sayin' it was yesterday? *Moe cries in a corner, losing 70 sanity*

Anonymous

well, i picked up pizza, if you want a couple slices *Moe visibly relaxes, touched by the kind and friendly gesture seldom seen with humans* it's pineapple *-90 sanity*