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The first half of the Enslavement, Noon Two update will have you interact with Fenrir. How you choose to act here might have a major effect on the rest of the route.
How well or how poorly you've already conducted yourself during Night One, in turn, greatly alters this scene. There's two broad paths with major differences between one another, and then further subtle differences between having behaved well, and having refused to cooperate.
It's pretty hard to explain all of the factors involved in how you'll get one route or the other. In Night One, a goodness score was determined, depending on how well the kobold behaved. This is an aggregate of all decisions taken.
For example: you can have refused to tell the caravan master your name, but if you were totally compliant otherwise, you'll still probably encounter the good route.
Furthermore, the choices you pick in this first half of the update, combined with your previous behavior, will determine the potential outcomes of Enslavement, Noon Two.
Of course, in true Choose Your Own Adventure style, you will have the last say on what actually ends up happening. Acting out one way or the other will only increase the number of options available to you.