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This week, I'll be programming new features for Kobold Adventure. There will be no new content. I'll be making a sound framework (given the large amount of support for it in the previous survey). Although I don't exactly know how or where to get sounds to use, I'm sure that problem'll figure itself out once I give it some thought.

Furthermore, I'll be preparing Kobold Adventure's first minigame: lockpicking  à la Oblivion. Sneaky will be making assets, I'll be making the game itself, and by the end of the week, I hope I'll have a playable prototype ready for use in the Breeding Farm break-in route.

For the rest, there'll be a bunch of small additions, bugfixes, typo corrections and some other stuff. In general: the game will be improved programmatically and graphically.

Somewhere during or right after the weekend, I'll make a poll to allow human and elf tier patrons to decide what content I'll be working on next.

That's all for now! I hope you liked the wombocombo update, and I hope I'll be seeing you again next week on Kobold Adventure, a live action theatrical masterpiece performed by crying naked lizards in chains.

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