Poll: A deck building encounter system? Yay or nay? (Patreon)
Content
UPDATE: Due to your feedback, I won't be implementing this idea. Thank you for voting!
Hello all!
I'm going to get right into it: IMO, this is the encounter system's biggest problem, elegantly worded by an anonymous saint in the survey:
Once you know what a girl likes, it's just a matter of spamming that one thing, and there's no challenge to it.
There are many ways to solve this problem. Most solutions come from you (please suggest more!):
- Every time you use an action, it is less effective next time
- There are punishments for using an action too frequently
- etc.
In the end, a combination of ideas will likely be used to solve the problem, but I thought up an idea that would take me down an interesting path:
What if, instead of a JRPG encounter system, it was more like a deck builder: you have a choice of three random actions drawn from a pool each turn. Actions like "head pats", "use item on self", "leave", "use item on monster girl".
This solves the problem because you couldn't choose "head pats" over and over again even if it were the best choice; next turn you are dealt new actions. Of course, you'd be able to customize your deck to have influence on which actions are more likely.
Hopefully I've explained that well. If I haven't, let me know and I'll clarify. And if you have better ideas, let me know that too!