Weekly devlog (Patreon)
Content
How's it going? I got to say, it feels great to be working on the game again! Since my injury, I only had about two days to develop and I've only completed two features, but they were relatively complex ones. I think all things considered, I got a lot done in a short amount of time.
The reason I'm writing this devlog early is because tomorrow I'm going to go on a trip for a few days with my girlfriend. I'm looking forward to the trip but I'm also looking forward to working on the game when I get back!
I have some really big news. Nugg, my character artist, has become very busy and is unable to keep up with the workload. As you may have noticed, about a month has passed and I don't have any completed character artwork to show. Because of this, I am looking for a new character artist to fill in for him. The silver lining is I think this could be a blessing in disguise:
This event gives me an opportunity to change the game in ways I wouldn't have considered unless I could consider redoing the art. For example, one of the common negative criticisms I get about the game is it's called Monster Girl Farmer, but there are no monster girls in it. Of course, that has always been planned as a temporary problem, but it makes me think, maybe the game should be about Monster Girls instead of humans that transform into Monster Girls. Changing the game in this way would require a bit of rewriting for the story, but I don't think it's significant. On the other hand, I would save significant money on the artwork costs because I wouldn't have to commission a human form and a monster girl form for every character. It also simplifies the story and development in multiple ways. That makes me think it is a step in the right direction.
Keep in mind have a lot of options here and I'm not saying I'm going to take the one I described above. I can have an artist copy the style of the current art without redoing any artwork. The thing I don't like about that is I think it's impossible to completely copy somebody's style, so you'll be able to differentiate between nugg and the new artists artwork. Personally I really dislike that idea, but maybe in this case "best is the enemy of good."
I can also redo all the art and keep the transformation theme in there. For those that really like the transformation theme you should know I never planned for the transformation to be gradual. It was always going to be instantaneous. I know that most people into transformation prefer a gradual transformation.
They're probably other options I haven't even thought of and I'd love to hear your ideas. When I get back from this trip, I think I'm going to have a poll with all of these options on it to help guide me for what I should do next.
In the meantime, regardless of which of these options I go with, the refactoring I'm currently doing still makes perfect sense and is necessary, so I'll continue working on that. It's almost done by the way, but I'm not 100% recovered from my injury, so it's hard to say how long it will take with that variable in the equation.
I hope you're having a wonderful week. It's great to get back to work again!