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I've been thinking about how I want the game to expand in the future.

One thing I could do is make it so that week after week you unlock a new facility and that's how the game works. That's kind of the way I've been going so far. Every time there's a new week, you unlock a new class. This would make a nice long story and you could play most of the scenes on your first place through. But, your choices wouldn't matter much, right? You could choose the order of the stories you play, but you'd get to see almost everything no matter what you did.

Another thing I could do is start putting choices in after every week like the I did with the transfer students: You choose trans girls or moms. These choices are mutually exclusive. If you want to play every scene, you have to play twice. I could go crazy with this on all the weeks. For example, I could make it so week 2 you choose between an Engineering class OR a swimming pool. If you wanted to see everything, you'd have to play multiple times. But your choices would matter a lot more. Scenes you've already played through could have little nuanced changes depending on what you unlocked.

What sounds more appealing to you and why? I don't want to simplify this to a poll. That would get more participation, but I would rather have a conversation about this than make it a yes/no question.

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