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Hello again, everyone!

Looks like last week went by a bit fast, and we didn't get to upload a screenshot then, so instead you get two this week! :)

The first one is of a bestiary/enemy menu we have worked on. People have been asking for this for a while, along with a way to view the tied enemies in a higher resolution, and this menu lets you do just that! By selecting an enemy on the list, a new window will replace the one you see here with a bigger image of the enemy.
Defeated enemies will appear tied in the menu, while undefeated ones will appear as their untied version, so you will have to actually defeat them to fill the menu in the best way ;)

The second screenshot is the concept sketch of a character our closed beta testers may recognize from chapter 4. We figured he was an interesting character to deserve his own portrait, and so this just might turn into one.

Until next week, stay healthy!

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