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Hi everyone!

This week, Ken felt inspired to draw something! As some of you may know, we're planning on having more general game over CGs in this game and have more of a focus on CGs unlocked through story progression. However, we'll still be sure to include a few pieces of eye candy for when players lose. ;)

Stay healthy!

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Oren Barzilai

Having gone over the CB this weekend, I really missed the non-generic game overs from Didnapper1. Don't get me wrong- I love the higher polish of the game, but it would be nice to have more game over scenes back, not just fade to Cg screen.

DIDgames

We are planning on having more post-defeat scenes once more of the story and side content is added. One of the reasons we've waited with adding it to several places is that in many places, instead of a game over, there will be a chance to escape. For example, we recently made it so that if you lose to bandits in Miu Miu forest, you're taken to a nearby camp that you can escape from (right now it crashes there, but that will be fixed in the next update). If we had coded in a game over scene for that, we would have to do double work when we replaced it with being taken to the camp instead :)

Oren Barzilai

I figured it would be something like that. I do like the more orderly development progress od Didnapper2.