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With another two weeks gone by, so here's another compressed and spoiler-free report!
These two weeks our most active members have been our programmers, which is why their work dominate the list this time:

  • Made significant improvements to stealth code, including improved line of sight, pathfinding and overall behaviour of enemies/guards
  • Finished the first working alpha demo of the interrogation system. For more info on this, see yesterday's screenshot
  • Added maps and scenes for the first part of chapter 4 
  • Added sprites for chapter 4 characters
  • Improved and added some faceset scenes in the prologue
  • Made various lesser improvements
  • Fixed various bugs

Summer spare-time has just hit our main guy, as well as some other members, so expect the next report to be even longer (no pressure)! :D

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