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So wanted to highlight a few issues I ran into for the Lara kisx animation. Just in case there's confusion on camera angle, eye contact, or seamless loop.

Going forward I will have to pivot to a different winner if these occur again. As far as I know the current kisx winner doesnt have this problem.

A few problems of the problems I haven't encountered before. Male mesh head missing, Non rigged models, mesh sequence cache.

The head missing isn't that big of a deal. Rather the non rigged or editable models were. Leaving me no choice but set the scene up as is. No keyframes available in the timelines for the base mesh. Which is how I set the loops for the scene. Everything is controlled with mesh sequence cache/usdc file. Too my knowledge can't be edited in blender. So I was kind SOL when it came to this scene. In the grand scheme the scene is fine when watching but the minor issues some will be able to pick out. Like I mentioned going forward will for sure have to pivot to a new anim if this occurs again. Hopefully this gives a bit of clarity on this headache of a scene.

Additionally, Widowmaker Sauna will come Sun-Mon depending on VA.

Finally I've been experimenting with 120 fps. Can only be played from the pc to headset without problems right now. Let me know what you think of the results and if its worth doing going forward. :)

Thanks everyone!

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Balto

Hope you had an awesome Thanksgiving Vega!