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I finally found a solution to building android with C#. The solution is to use Godot 3.5.3. I was originally developing CBGInterlude on the latest version of Godot 4.2.1 but it didn't want to export a working android build no matter what I did. And believe me, I spent quite a while fiddling with it to make it work. I decided to just go back to the previous long time support version of Godot and see if that would export a working android build and to my surprise it did so that is why I have a test build ready to go. The downside of going back a major version is that the porting process isn't an exact copy and paste of the files, I need to remake the scenes, animation players and user interface. So I will continue to work with the older Godot so that I can export android and I will bring it up to feature parity of the previous release I did for the desktops. If you are using Windows, Linux or Mac, there is no reason to download this as it has less content than the other download available.

Included is: Android
https://mega.nz/file/VsJQ3C6L#Ags-mdunn9Tjwu4zoZQnb5ubjUF0qdCJjExKMn3Ldv4 

If the above link does not work please use this one with the decryption key separate.
https://mega.nz/file/VsJQ3C6L
Ags-mdunn9Tjwu4zoZQnb5ubjUF0qdCJjExKMn3Ldv4

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