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It's been a year since I had started my mapmaking journey, and I had produced quite a lot of content since the beginning. I've been receiving a lot of useful feedback from you how to reorganize my map library to make searching and downloading easier.

I'm preparing a master post that will come in about a week, although you may already see a new content archive system that had entirely replaced the older one.

1)All archives now have identical structure, and when you bulk-eхtract them into a single folder, they will self organize all the content into a structured folder system, sorted by map type (world type, space stations, starships, etc). There are two parallel archive systems - one for WEBP users, one for JPEG/PNG users.

2)All archives are now numerated, it helps keeping things organized when downloading a bulk of them.

3)All releases are now duplicated by JPEG images for roll20 users, everything that requires transparency now have PNGs as well (In the past only WEBP users could have transparent tokens and modules, and older releases had no JPEGs in them)

4)All images now have grid size in their naming - no need to count it anymore.

5)WEBPs are rendered almost always 256 ppi, JPEGS are almost always 200ppi, but there are some eхceptions (200ppi webps and 150ppi jpegs for bigger maps). Now all the eхceptions are marked, and you can see them in folder names. No more confusion.

6)Chameleon Droid tier patrons now can almost always download the whole week's content out of their post, via "ALL" type archive


Thank you for giving me lots of awesome suggestions! Knowing what and how to improve helps a lot :)

Comments

daniel schmitt

I dig that you think about file structure. So many creators don't and it becomes a pain to manage content. Good organization is usually an unsung hero.