Update: PoseViewer final! Treasure Island World-Building (Patreon)
Content
Hey everyone,
we hope you had a nice week 🥰So what´s new?
PoseViewer:
I had more people test the latest version of Poseviewer beginning of the week and we did not find any bugs.
So PoseViewer is finally final 🥳😊😁
We now have to officially release it on A3D and Steam, but you can already download it here:
=> PoseViewer 3.0 - Dropbox Download
=> PoseViewer 3.0 - Mega Download
Once we have the new trailer and Screenshots I will make a last and official post for PoseViewer, just as info for the newcomers. But the version you can download here is exactly the same as it will be on A3D.
Treasure Island:
In the header, you can see a video of the current Island we have. At the moment we are testing the World-Building tools that you saw a little bit in the last update. They are very powerful and I love to play around with it. What you can see in the video is procedural with some extra shapes to define the positions of Mountains. Once we have the final island and locations of things (Temples, Villages, Outposts, etc) we will go in and tweak/adjust things by hand also. Mostly the shore areas because they do not yet behave properly in the procedural generation.
Right now we are testing the tools and also distances and size. The Island is HUGE (4x4 km) and we might even scale it down to 3x3 or even 2x2 Kilometers. That´s the subject of testing soon.
You can see in the Video that it´s really big. And it will look so much cooler once we have proper Vegetation and Rocks/Cliffs.
Story-wise there is also a lot of progress. Marie and our other Story-Artist are still working on roughly outlining the main story & quests while thinking of basic attributes and how to implement them. We will definitely keep it simple and then add more stuff later. For now, it´s Health, Strength, Stamina, Intelligence & Charisma. But we can then add a skill tree on top of that with, for example: Critical Hit Chance, Cumspray, etc 😋
We also work on a nice dynamic Foliage system. I really really hope I can show stuff soon! It´s going to be very nice. With Foliage reacting to the player of course, grenades, shooting, etc. etc.
And this and next week we focus on fixing bugs and stability. Because we have been implementing so many different systems in such a short amount of time that things got rather dirty. So now it´s cleaning time 😊
Misc:
Other than that I am working on the animations for EP9 - Round 2 and I am waiting for the Voice Artist of Trinity to deliver the lines for the Interview. She is recovering from Covid, so it might take a bit.
Alright, that´s it for this week!
Enjoy the latest and final version of PoseViewer and the Video showing the island draft 🥰
All the very best,
PM&Team