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Hey everyone,

we hope you had a nice week 🥰So what´s new?

PoseViewer:

I had more people test the latest version of Poseviewer beginning of the week and we did not find any bugs.

So PoseViewer is finally final 🥳😊😁

We now have to officially release it on A3D and Steam, but you can already download it here:

=> PoseViewer 3.0 - Dropbox Download

=> PoseViewer 3.0 - Mega Download  

Once we have the new trailer and Screenshots I will make a last and official post for PoseViewer, just as info for the newcomers. But the version you can download here is exactly the same as it will be on A3D. 

Treasure Island:

In the header, you can see a video of the current Island we have. At the moment we are testing the World-Building tools that you saw a little bit in the last update. They are very powerful and I love to play around with it. What you can see in the video is procedural with some extra shapes to define the positions of Mountains. Once we have the final island and locations of things (Temples, Villages, Outposts, etc) we will go in and tweak/adjust things by hand also. Mostly the shore areas because they do not yet behave properly in the procedural generation.

Right now we are testing the tools and also distances and size. The Island is HUGE (4x4 km) and we might even scale it down to 3x3 or even 2x2 Kilometers. That´s the subject of testing soon.

You can see in the Video that it´s really big. And it will look so much cooler once we have proper Vegetation and Rocks/Cliffs. 

Story-wise there is also a lot of progress. Marie and our other Story-Artist are still working on roughly outlining the main story & quests while thinking of basic attributes and how to implement them. We will definitely keep it simple and then add more stuff later. For now, it´s Health, Strength, Stamina, Intelligence & Charisma. But we can then add a skill tree on top of that with, for example: Critical Hit Chance, Cumspray, etc 😋

We also work on a nice dynamic Foliage system. I really really hope I can show stuff soon! It´s going to be very nice. With Foliage reacting to the player of course, grenades, shooting, etc. etc.

And this and next week we focus on fixing bugs and stability. Because we have been implementing so many different systems in such a short amount of time that things got rather dirty. So now it´s cleaning time 😊

Misc:

Other than that I am working on the animations for EP9 - Round 2 and I am waiting for the Voice Artist of Trinity to deliver the lines for the Interview. She is recovering from Covid, so it might take a bit.

Alright, that´s it for this week! 

Enjoy the latest and final version of PoseViewer and the Video showing the island draft 🥰

All the very best,
PM&Team

Files

Draft Island, Size test

Just a quick test with procedural tools to create our main Island

Comments

Daniel Hammersley

Great news!!! Hope Trinity's voice-actress recovers soon :)

Daniel Hammersley

After watching our blonde haired bombshell fall down the mountain I had to wince--I took a spill like that in the Army when in Panama once...and I had a rucksack on at the time! I was a bit out of breath and knocked silly when I got to the bottom and up on my feet needless to add... Hm. 4x 4 kms eh? Yeah...maybe a bit smaller is called for? Not sure. (puts on thinking cap)

Daniel Hammersley

I'm going to have to wait for you to upload this to A3D. I cannot get this to download from your site (tried 4x times & failed).

puppetmaster

We need proper testing for distances once we set the main locations. And with Vegetation and stuff like that. Right now it´s impossible to say if it´s too big or good as is.

Gilver

Speaking of voice actors I was wondering about the change for Trinity's voice a while back

Robert D.

That fall off the mountain was pretty great. I love good ragdoll physics.

puppetmaster

Her first Voice-Actor retired. She does not work in this industry anymore. Unfortunatelly...

puppetmaster

But I need to improve it, she is a bit stiff. Well, she can be stiff, but not while ragdolling 😋

costa kingdown

The pose viewer of steam is the same ??

Gilver

Ah that's the case then, I was curious for a while She did great work as Trinity and the new VA continues that great work 👍

puppetmaster

In this post is 3.0. on Steam it’s 2.2. But most likely end of next week we will update on Steam also to 3.0

Daniel Hammersley

Got it downloaded. Looks great!!! One question tho: I run with a second monitor screen (27") and I cannot figure out how to reduce the screen size down from "Full-Screen". TY so much for your help PM :)

8lions

What are some of the new poseviewer features?

puppetmaster

Upgraded Game Engine to UE5, more Poses (79 now), more Climaxes (26 now), new Cumshots System, new Mountain Environment, added Richard (the Guy, only for some Poses), better performance, better Graphics, Bug-fixes. I will write it all together in an official Release post once we have it on A3D and Steam. But you got a short summary now :)

Reverse Giraffe

Not sure why, but my affect3d login won't work for this update but works for the February 23 update. Any idea why it would be doing that?

puppetmaster

Please do delete the temp folder and make sure you don´t have a typo. We had 2 other reports like that and it was some typo-issue both times.