Pose Viewer done! Treasure Island, EP 9 - Round 2 (Patreon)
Content
Hey everyone,
I will make only a very quick update. Wife, Kids and I caught the flu... Holidays were a mix of Nightmare and amazing. Amazing because I got a lot of distance from all the troubles at home. Nightmare because travelling with a 1 year old 20+ hours in a different timezone... I will never do that again🤪
PoseViewer:
Is done! We got the last bits and pieces together that were left. I will make a proper Post about it with all the new stuff (Engine Upgrade, new Hats, new Poses, Environments, Climaxes, etc.) once I fell well again.
Right now I can give you the Dropbox link here:
=> PoseViewer 3.0 Download
This will be the same that will later be available for download on Affect3d. So you still need to own it and authenticate with your A3D credentials.
And don´t forget to delete the temp folder of the older version, just in case.
One more big news about PoseViewer: we are going mobile! One of the coders is currently investigating the options if it´s possible at all. But first results are very promising! So maybe we will soon have an Android Version 😊
Treasure Island:
The team was really busy and we have so many new and improved things 😊
For example:
- Cars: since we will have cars in the game to travel around (and probably race) we implemented a system for that. And it comes with a destruction model, nice arcade behaviour and much more.
- Grenades: We now also have Grenades. I just love "Kaboom" and wanted them so badly 😋The Shockwaves will also look great once we have interactive Foliage.
- World Building: We are currently developing a workflow with Houdini & Unreal to get a top-notch procedural approach for most of the Island. Since it´s 4x4km, we simply can´t do everything by hand. The cool about a procedural approach is also, that we can quickly change Biomes. Say we want a European or Desert or Arctic Island, we can rather easily do that. I was thinking this could also be interesting for other/simplified projects. Like Hunting games. But that´s just me being excited. For now the tools will be developed for Treasure Island and polished to be production ready.
- Story: We already have main Story-Quests defined. There is not other work done on it yet (that´s going to be a LOT of work) but it´s important for us to have the final Story & Quests for the Island design/layout.
- New Characters: We also got all the Story relevant characters defined. I will start with the design soon. We will have more Futa, Trans, Guys and Girls 🥰
- DLSS Support: That´s an Nvidia thing that improves Performance based on AI. We gained around 10-20 frames with that. If you have an Nvidia card, it´s definitely going to be noticeable. It can be disabled and set to different settings, depending on how aggressive you want that to affect the final image.
That´s not all but you get a glimpse of some of the new stuff. We also improved the performance overall, tweaked stuff, fixed bugs, etc.
Here is a YOUTUBE VIDEO showing some car stuff & the grenades.
Here is a YOUTUBE VIDEO showing some of the world building (and bugs 😋)
Episode 9 - Round 2:
I also want to add, as bonus for you guys, the 2nd round that is mentioned at the end of EP9. It will be 2-3 poses, a nice cumshot/creampie and a tiny bit of story. This will only be in movie Format and not as interactive version. It´s really mostly supposed to be bonus material.
Alright, that´s it for today. I´m heading back to bed.
Have a great weekend and do let us know how you like the PoseViewer 3.0 Update!
All the very best,
PM & Team