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Hey everyone,

I hope you had a nice week!

So for this week I have yet another update for the Benchmark. It won´t affect the Performance, but it looks fucking amazing. Here is a Youtube link for those who can't run it on the PC:

https://youtu.be/Ampy3Nq0Meo 

Changes in this version:

  • Dynamic Day/Night
  • Animate Daytime
  • Press "H" to hide the UI when the Benchmark is running

Benchmark v0.3 => DOWNLOAD LINK 

As for the Dynamics for Boobs/Ass/Dick we also have some progress:

I still have to figure out a lot of settings and special conditions for the dynamic parts of the body, but we are getting there. I also have to do some changes to the rig, which takes time, in order to get the best results. But in general Dynamic in Unreal are, again, a lot faster then in Unity. Also the simulation is more stable, so I am very happy with that! And it´s so much fun to play with Brittany's dick! But someone should make sure she is not flacid too long ;)

We hope you have a nice weekend ahead. Enjoy the Sunset/Raise :)

Best,
PM&Team

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Comments

John Douglas

So looking forward to seeing more the sunset looks amazing

UltimateKisame

Ok now I want to see Brittany doing the helicopter with a flaccid cock xD

Populuxe

Always enjoy seeing these updates. Thanks for sharing.

Ben Guyton

Ooo I like the day/night cycle I got 34fps on 4K high 71fps 1440 epic 78fps 1080 epic

Skublahind

Very impressive. 1440p - 3080 - Epic/Max everything (other game running in bg) I was getting a solid 80-100 fps with occasional 70-110 fps when dragging the day time slider like crazy. Typically got about 100fps looking out to sea, and 80 when looking inwards with all the foliage. Can't wait to get to play with the actual character models!

nrg101

Demo looks amazing. One criticism I have is that the real-time FPS and frame time metrics look like they update on every frame and end up being basically impossible to read. Would it be possible to only update them say every 0.5s or whatever so that the metrics still show in real-time, but are readable instead of appearing like overwritten numbers?

puppetmaster

But for that you have the min/average/max display at the end. I will see what can be done

nrg101

I ran this on my GTX970m laptop and got the following results in the benchmark at 1080p: Epic: 23 avg, 8 min, 41 max Auto = High: 35 avg, 21 min, 57 max (note after about a minute of the benchmark returned to the Player standing on a rock and no camera movement, I clicked Cancel Benchmark to get the above results, as I thought the benchmark doesn't end itself? it doesn't look like it's going to end anyway, and I was too impatient to wait to see if it would stop by itself) I have an RTX3080Ti in my main rig and that got a lot higher FPS even at 1440p Epic, but I think you said you were more interested in the lower-end cards' results, so I didn't make a note of the numbers, it was something like 150-200 fps though haha