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Hey everyone!

We hope you had a great week!

Let's get right to it 😉

Treasure Island:

Today's Update is mostly about the main Village. The lead Coder finished the tools to populate Vegetation and other stuff and it's amazing. I love it 💕

It's a very non-destructive workflow and a big Timesaver. I just started using the tools 3 days ago and still just scratching the surface, but I am really happy that we have them 😊

We have a Fence tool, a "Gardening" Tool (which can be used for artist-friendly small stuff) and a Field Tool.

The Fence Tool is for creating fences of course 😋 I have not used it yet, because I started with the broader distribution of things, but that will be probably next.

The Gardening Tool is our little Swiss-Army-Knife. I am currently using it for adding stuff between the Houses, where there is very little space and I want a lot of control over what goes where.

Last but not least we will also have fields (and naughty encounters there) and we went for a Banana-Field for now just to test the tool.

And on top of the cool tools, the Coder who creates the tools also optimized the performance like crazy. I can throw thousands of trees at the system: there is almost no performance impact! 💪 And we are not even done optimizing everything, it will be even better in the future.

Oh, and the other coder managed to implement DLSS again. Since we had to wait for Nvidia to release it for Unreal 5.4 (which we currently use) we did not have it in the last Demo. And for UE 5.4 Nvidia added some bugs so we had to sort them out ourselves... But we managed to do that and that will also increase the performance for everyone with an Nvidia Graphics Card on top of the already better performance.

Just a few more words about the non-destructive Workflow because it´s so freaking amazing:

We use Datasets for the Vegetation that is used in the Garden tool. The vegetation is then created procedurally within specific borders. And the cool thing about Datasets is: we can just switch them! I can have a library for Flowers, for Jungle, for Rocks. So let's say part of the Village is supposed to be with Flowers. I add an Area with Flowers there but then decide "Hm... I would love to have other Flowers..." I can then just either change the Flowers in the Dataset, or use a completely different Dataset to switch to other Flowers. But whatever I decide to do: I don´t have to paint any Foliage again!

Before the Workflow was: paint Vegetation. If you don´t like it: erase it and paint it again. Which is super cumbersome as you can imagine. So now, with the procedural approach and the Datasets, we are way more flexible and way faster! I am so happy about that! 🥳🥳🥳

MISC:

Other than working a lot on the Village we should also have a PoseViewer Android Demo soon, so you can easier check if it works on your end.

And we should also get a new Outfit for the girls so they don´t have to run around only in the Bikini all the time.

We plan to have a Demo with more quests and a couple of NPCs the coming weeks as well. So stay tuned for that 😉

There are tons of other things also going on: like finishing Charity, designing new NPCs, optimizing stuff, Maya Workflow improvements, PC Stabilty tests (oh right, I got my PC back in case I did not mention that before), animating new Poses and much more. My head is already spinning and it´s fime for the weekend 😋

Alright, that´s it for this week! Enjoy the new Screenshots and have a wonderful weekend 🥰🥳

All the very best,
PM & Team

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