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Last summer while out of state for a few days to be with family, I spent a bit of time playing around with Unity's 2d physics system, creating a sort of pinball/pachinko-esque game over the course of a few days. It had a light transformation theme and I had intended to release it in whatever state it was in when I got home.

That didn't happen, however. It was sitting around gathering dust for a while until Discord member Luna Saintclaire wrote a short jingle for the project, the music you hear in the video.

A number of months later, I wanted to make sure her efforts didn't go to waste and never be released, so I resurrected the game and decided to rework the entire transformation aspect to it, commissioning Mizuho for custom artwork and expanding the game from one level to a planned seven, along with a diverging male to female transformation story of my own writing. The game is nearing its initial playable state now--optimistically we'll be able to release it this weekend or early next week.

The game wasn't ever intended to be a large project compared to our more major games like Transformation Tycoon or Exile of Aphrodisia. Depending on transformation pachinko (working title)'s reception, it probably won't receive much, if any, content past its initial release (bugfixes and spelling corrections aside).

Character artwork by Mizuho (https://www.deviantart.com/mizuhotf)

Music by Luna Saintclaire

Files

Transformation-themed pinball/pachinko game teaser 1

Read more about the game on our Patreon: https://www.patreon.com/BlueFairyMediaGames

Comments

MajorMooch

Oohhh, this looks pretty fun.