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New game features:

- Overhauled food system. Each food type now belongs to one of six food groups. Having a variety of foods between the six groups offers bonus health and morale while having an insufficient variety has a small health and morale penalty.

- The player and party members will eat an equal share from each available food group and receive the full bonus or penalties associated with that food type.

- Added new purchaseable food item, dried fruits, that represent the fruit food group and stay good for 720 hours.

- Added new purchaseable food item, dried vegetables that represent the vegetables food group and stay good for 720 hours.

- Added new trait, Light Eater. Party members with this trait eat .25 kg of food less per meal.

- Party members with the glutton trait eat .35 kg of food extra instead of .5 kg.

- Removed the choice whether or not to eat oldest foods first as well the ability to prioritize or deprioritize eating foods. The foods expiring soonest per food group are always given priority.

- Party members with the lowest health are prioritized to be fed for each meal.


Bugfixes:

- Fixed pronoun issues with summer fairy queen Put Right Once What Went Wrong instincts kick in event


New graphics:

- Female elf to summer fairy queen, including animations for 4th and final steps, by Vjeol

- Six-armed, Six-breasted bronze golem by Luxianne


New encounters:

- Gone Native (tf into Mesozog elf heroine) by Duhad

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