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V0.1.03 (July 22, 2024)

New game features:

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New game content (quests/writing/art/etc):

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Miscellaneous

- Using potions that restore followers' base form now also shows that follower's base sex, as well as their current level.

-- This should help players prioritize stronger / higher level followers easier

- Reduced and centered the interaction radius of most loot containers. If anything can no longer be interacted with when directly on top of it, that is a bug.

- The Hatfellow Estate game room now uses a specific door that requires the associated key to unlock.

-- There is still nothing in this room, so it doesn't matters if players had that key removed via quest cleanup. In future games this will make more of a difference.

-- In the unlikely but possible scenario your game was saved in that room, the party should be snapped outside into the hallway automatically to prevent being locked inside forever

- All campaigns (new games) should have a unique identifier Guid (Globally Unique Identifier) which should never change after a game begins.

-- Existing save games should have one assigned when migrating to this game version.

-- In the future this may be used to automatically clean up save game files older than a user-specified number of in-game days to reduce clutter.

- The Gooey Bite and Goo Launch combat abilities now have a transformation strength of Strong instead of Weak to be consistent with the slime transformations in the Slimefall traps

- Priests and priestesses now have a low chance to spawn in the Drunken Starfish tavern in Aledock Town.

Cheat/Debug controls (patreon-backer builds only)

- Added option to teleport to North Shore just outside of Aledock Town.

Bugfixes

- The Slime Transformation Reversal Potion (Strong) should now only revert player/companions/followers to base form when they are in the Slime Gooling form and not work for any form

- Barriers that emit sound (such as the barrier in the Enchantress' bedroom) are now assigned to the SFX audio group, making it possible to quiet or stop it when SFX or master volume has been lowered.

- Reworked how loot container interaction buttons show, allowing for multiple interaction buttons to be on-screen at once when the party is within the radius of multiple loot containers.

- Fixed a bug in the First Steps into the Fray quest unlocking the chest lore skill roll where a the critical failure outcome was mislabeled as the critical success outcome.

- Attempting to delete a timestamp should now log an error and fail "quietly" so text isn't suppressed. This could happen at the North Shore wolf den.

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