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Look, I gotta be frank. I like drawing mecha girls and /co/lette so the two often go together. This particular body setup appears a few times in some sketches and is for all intensive purposes pretty darn impractical and energy inefficient. While satellite limbs could be used in interesting battle or even daily applications, it can be terrible cumbersome and even dangerous to the pilot. A solid philosophy in design is to reduce extraneous parts and functions, focus on the key applications to be as good as they possibly can be. Remember, more moving parts on a device just means more parts that can break! And while satellite limbs could be kinda badass, as seen to a much larger extreme in Metal Gear Rising, power downs and possible outages present dangerous scenarios. The units should latch back when required, but it still presents an engineering hurdle that might be more work than the feature is worth. On a side note, I really think I should consider being "rough" with my drawings. I can deliver something on this level of complete with my eyes shut in a fraction of the time most of my commissions or pages take. And I've been saying so for years now...

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Anonymous

Well, when you're talking about that kind of technology, it's so well beyond what we can do now it's hard to say what the limitations might be. Of course, that also raises the question that if you're going that far, would they even look like limbs like we're familiar with? Of course, if you're throwing around "Nature's Force!", would they even need to be mechanical at all, or would a collection of ferrous junk do? It's fun to think about! But it's also a situation where I think the endpoint of that kind of technology would end up far weirder than we can easily foresee.