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First I would like to point out some things. There's a reason why not many indie games exist that are complex. Most adult games use either Ren'py, RPG maker or are just a visual novel with images and text. Those games are simple to make and take almost no code at all. 

Currently I'm using Unity and C# and coding my game myself without using premade assets. I'm learning a lot along the way and running into a lot of bugs a long the way. 

There's almost no documentation on 2D games with perspective backgrounds and perspective movement.

I've been recoding the game to be ready for release and scaling. I've been learning code management and organization to prevent spaghetti code.

Coding is not easy. It's not hard but it's not easy either there's loads of challenges and approaches to solutions but the best most effective and best performant solution can be difficult to achieve.

I'm working on Unity's scene management because currently the player walks around but when I leave the room the entire code breaks. Everyday I've been working on this and trying my best to get this working and finished so I can release it for everyone.

I appreciate everyone who is patient and I can guarantee the code I'm working with is reusable which means future games won't have any coding delays. 

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