Home Artists Posts Import Register

Content

GIF1        GIF2
So blender got a new update 2.92 and they've finally fixed the multirez modifier which was one of the most annoying bugs that I ran into pretty much in every pinup I've made as it bugged out if you used the multirez on rigged models or even if the model had shapekeys, and it finnally works after years of crashing my sculpts and just destroying my files. And another big thing is the Geometry Nodes which is amazing and what you're seeing here, is a basic setup just to start with, but this opens up so much possibilities that I'm really excited to use in the future projects and already going to utilize it in the next Mercy pinup I'm doing!

Files

Comments

EPCWFFLS

Ah yes, I absolutely understand what is being said here. Yes quite. I'm so glad they fixed the thing so it stopped doing that stuff. The bad stuff.

ForceballFX

So this is what it was like sculpting on a normal rigged model: https://gyazo.com/16abd4cb3dc2e38d6ccc2b02c1803012 Some pure nightmare fuel x.x And it would happen after sculpting for a long time and there would be no way to reverse it and the only option was to start sculpting from scratch.