DEV WORK AND STUFF | Broken Cadence (Patreon)
Content
Apologies for the lack of structure of this post. This commission was huge and very experimental piece so I didn't follow my normal art process.
I happen to play with Clip Studio Paint far more than I would usually do.
COMMISSION DETAILS
Anthro Cadence (human feet) as a detailed crystal Armour/form in a crater shattered barely alive.
THE CRATER REFERENCE
Source: Unknown (screen cap was shared by commissioner.
I started off by getting something on the canvas.
I had a pretty clear direction I wanted to go with this and how I wanted to pose Cadence.
Her crawling towards the viewer, but still elegant and pretty - this was certainly a very interesting line to walk.
Now the line art.
This was intense. This type of detailed work is something that I really enjoy but can be really taxing on me.
I coloured the line art to soften the hard line made with the black.
For the broken effect I used alternate pink colours.
My thought process here was; She is made of crystal, the light moving through each broken segment would create different saturations of pink.
Added the cutie mark. I shifted areas of the cutie mark to move with the broken body parts.
The colours didn't quite have the 'crystal' effect that I was going for. I applied a crystal texture over the body and adjusted the blending mode to create a more dynamic appearance.
Source: Link
I erased some areas to soften the texture.
NOTE: At this point I was informed by the commissioner to remove the floating eye.
Added a soft shadow
I love how I approached the hair. That was experimental and it came out so well.
The lighting is a little soft, but works for the 'glowing' effect. The shadows don't quite fit.
This was quite a huge commission. I normally don't get given the opportunity to work on such detailed pieces but this was pretty nice experience. I miss doing details like this.