Energy finally coming in game (Patreon)
Content
As General Practitioner grows in content and gameplay features I'm also designing the whole game balance in terms of money gain/loss, energy gain/loss and stats gain/loss.
Since the game covers a full year and repeatable events are a large part of the gameplay experience (thus you shall expect more variety in them in future updates as well), they need to be designed in a way that discourages abuse and grinding as much as possible.
GP was never intended to be a grindy game, even though early releases had some grind on them because of lack of contents. I'm aiming to make a game similar in concept to "Persona", where you can do many fun things wandering around town while increasing your stats.
Then the "Energy Stat" comes in handy to have the player live a "normal life" as the Doctor and not going every moment to the clinic or to the gym without resting even a bit. :)
Doing activities will cost you energy as it follows:
- Work at the clinic/hospital: 35 energy
- Go to the beach: 15 energy
- Go to Ray's: 10 energy
- Go to the Gym/Pool: 10 energy first time, 40 energy when you train
- Miranda's L'Antica Gelateria: 5 energy
- Cinema: 15 energy
- Study: 15 energy
You can refill your energy via these activities:
- Bowling (5 energy)
- SPA (20 energy)
- Massage Parlor (+5/+20 energy)
- Relax at home (+10 energy)
- Choosing Vanilla and Chocolate icecream at Miranda's (+5 energy)
- By technicians/administrative personnel work (+5/+10 energy)
- Sleeping (+75 energy)
Of course remember the game is in Alpha, this means your feedback is essential to balance the experience. Ragequitting because "Energy mechanic is fucking outbalanced" without telling me about the issue won't help the game's development and will uselessly ruin your fun. Nothing to gain about it, isn't it? :D
Be safe and healthy,