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Hi guys.

As General Practitioner grows in content and gameplay features I'm also designing the whole game balance in terms of money gain/loss, energy gain/loss and stats gain/loss.

Since the game covers a full year and repeatable events are a large part of the gameplay experience (thus you shall expect more variety in them in future updates as well), they need to be designed in a way that discourages abuse and grinding as much as possible.

GP was never intended to be a grindy game, even though early releases had some grind on them because of lack of contents. I'm aiming to make a game similar in concept to "Persona", where you can do many fun things wandering around town while increasing your stats.

Then the "Energy Stat" comes in handy to have the player live a "normal life" as the Doctor and not going every moment to the clinic or to the gym without resting even a bit. :)

Doing activities will cost you energy as it follows:

  - Work at the clinic/hospital: 35 energy

  - Go to the beach: 15 energy

  - Go to Ray's: 10 energy

  - Go to the Gym/Pool: 10 energy first time, 40 energy when you train

  - Miranda's L'Antica Gelateria: 5 energy

  - Cinema: 15 energy

  - Study: 15 energy

You can refill your energy via these activities:

  - Bowling (5 energy)

  - SPA (20 energy)

  - Massage Parlor (+5/+20 energy)

  - Relax at home (+10 energy)

  - Choosing Vanilla and Chocolate icecream at Miranda's (+5 energy)

  - By technicians/administrative personnel work (+5/+10 energy)

  - Sleeping (+75 energy)

Of course remember the game is in Alpha, this means your feedback is essential to balance the experience. Ragequitting because "Energy mechanic is fucking outbalanced" without telling me about the issue won't help the game's development and will uselessly ruin your fun. Nothing to gain about it, isn't it? :D

Be safe and healthy,

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Comments

Anonymous

Hmmmm. If its implemented really well it would be fun. On the other hand, it is quite easy to mess such a system up.

Josh Spicer

One of my biggest issues in the game is balancing my money vs. the equipment I need and employees I have, without having to resort to the bad karmic means. There any way around this yet?

Bruni Multimedia

Well, the game isn't meant to have you buy everything and hire everyone, it should force you to choose wisely who and what you'll need to buy/hire. A whole 'nother kettle of fish would be if you are not able to hire/buy anything at all without incurring in big losses/penalties. In that case the game should really get a rebalance. Are you able to at least buy 3/4 equipment and hire 3/4 different staff members? What have you accomplished so far?