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While developing 0.0.4a for $20 patrons, the first of July planned releases, I chose to focus on story/examination development rather than new gameplay elements.

The result is a longer story than Family Time (almost 400 more lines of text) and lots of choices to be made. The examination is, in my opinion, more complete too.

New gameplay elements WILL be added in 0.0.4 eventually, but I thought the first two releases had to be story-focused. What do you think about this decision of mine?

Do you prefer new gameplay (inventory, user interface, skills development, daily activities) or new stories in early releases?

Comments

David

I'm out of home for still few weeks. I can't wait to try all the new features I missed since mid-june!