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This video is about designing music software with a specific focus on Reason, the flagship application by Propellerhead. It's a little different from my others and I'd appreciate feedback on it.

I also just noticed that there's a typo at the end where I thank you guys. It's a miserable typo. Really sorry to both Donal and Jan. Donal, you're 'JDonal'. Jan, you're 'an'. Now that it's up I'm completely unable to make alterations.

Files

Music Software & Good Design: Propellerhead’s Reason (& the Limits of Design Idealism)

My Patreon page: https://www.patreon.com/Tantacrul In this video, I discuss the art of designing music software by focusing on Propellerhead's flagship DAW: Reason. How they adjusted to the ever-changing audio production landscape over the last 18 years and the painful choices they needed to make to succeed. --- NOTE: This was not a 'paid for' review. I have had no contact with Propellerhead prior to the release of this video. --- Special thanks to Savith Wadasinghe for his tireless 'proof watching' and editing advice. --- Attribution: The horror music at the end of the video was created by GowlerMusic: https://freesound.org/people/GowlerMusic/

Comments

Splinters

Man, reason is such a great tool to grasp the whole production stuff if you are a visual person. I started out on 5 and turned my back at 8 because I was spending more time in Ableton because of the lack of VST's, especially Kontakt. I never warmed up to Reasons samplers :-/ I will transfer that licence to a friend that's starting out and wants to try music production. Its the most complete package out there and that's where I learned how audio routing works.

Splinters

I really liked the ramp up on how design choices are made and how it changed over the years. Good segway to why and how Propellerhead changed Reason without loosing its core principles

Tantacrul

Thanks a lot! Beginning to work on the next one today!