Home Artists Posts Import Register

Content

Hi there, everyone!

I've been awfully quiet as of late, but this time it's for good reason.

I'm stretched thin working on multiple stories, investing a little here and a little there; but I am planning to be posting a story soon. Along side that, however, I have been working on a game other than Cow Clicker that I've teased a while back that's related to the Diaper Dimension.

On a previous engine the intent was a text adventure game meant to read like an interactive story, but since porting the concept to the new engine and essentially rebuilding from scratch, the scope has changed as certain things have now become a bit easier to me.

There's two images to give you an idea of some of the things being worked on at the moment, however the general scope of the game is this:

You are playing as a Portal Little that's newly introduced to the Diaper Dimension, though quickly come to understand its many pitfalls. That doesn't change you being stuck here for the interim, however, as you'll be living out daily life as a Little in the Diaper Dimension. Satisfy your basic needs like earning a living wage, getting your nutrition, using the bathroom (however that may occur...), staying sane, and staying independent!

The visuals that you see in the image aren't representative of what I want the final product to look like, but they may look like that once I release a playable version of the game. The hope is to fill the game with plenty of variables and (fair/logical) randomness that will make it an exciting experience to play. As time goes on I want to flesh this out with more art, primarily for UI and backgrounds so you're not constantly staring at a black background. While I like to write, I don't want text to be the only visually noticeable thing in this game!

I apologize for my delay on this for those who have been curious about it. I've both underestimated and just about expected the indefinite time it would take to rebuild this to what I had it as before, as well as make dynamic changes to the structure/gameplay feel.

For what might be able to happen to you via unfortunate events that may occur in the game, I want to imagine that the sky is the limit, but before that I'm trying to implement all the bare essentials for at least a core gameplay loop that can be expanded on.

Something like:

Wake Up -> Work -> Eat/Misc. activities -> Sleep -> Repeat

Basically something to let you pass the days, as well as with a little introduction to stuff. Though, I may forego a complete introduction dump at least for early builds of the game.

I plan on sharing more soon, but I hope to have garnered some interest with just this! Thank you all for your patience again, and expect story stuff very soon!

Files

Comments

Anonymous

I was wondering about that other game. Sounds pretty neat! Hopefully you can reuse some existing of assets from the older stuff? They were pretty great too.

Min

Ooh!! Fun fun!! This is super exciting and I look forward to it!

Anonymous

Sounds interesting. Looking forward to it.

Anonymous

Wow looks cute and fun! The preview pane of the "coding game" does a great job previewing some of the infantilising aspects of the diaper dimension where the players are meant to feel less intelligent than their Amazon counterparts. I have no idea what is going on there 😆. Excited for whenever the first release will be ready!

Guilend

I love the idea of the game. I'm curious if the player can spike food or drinks with things like laxatives. Let's say, hypothetically of course, that the player wants to spike an Amazon's food or drink with laxatives? Hypothetically

Anonymous

Hope your trip is going well and you are enjoying a new culture more than Dawn has been, its been a long time between drinks since she left the orphanage to visit the doctors, hoping we will get to read about that and the next phase of her adventure very soon.

MaybeMee

At a later date I'm considering some more animations related to figures on screen, but that's mostly me just thinking out loud. If nothing else, I consider all my asset-making as experience for making future stuff a bit easier, haha.

MaybeMee

I've floated a test build to get some impressions on the feel of the game, and I'm hoping that a tiny tutorial gives some clarity on how this minigame works. Regardless, it's something that let's the player learn through failure, so I think it can also teach someone the more they do it, kinda!

MaybeMee

Ah, yes! The player getting revenge on the Amazons! I love the idea of that, and there can definitely be a place for it! But possibly the masochist in me is more focused at the moment on what exactly Amazons and the DD as a whole will do to YOU! I'm focused right now on getting a foundation set with a small set of randomness to make things slightly interesting. Then from there I'd like to keep on expanding events/features/fun!