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Hello everyone!

The past few days I've been trying to stick to development on the dungeon game.  This has involved implementing randomly generated maps, polishing the basic battle system, placeholder sprites for gears, etc.

In short, a lot more work still needs to be done to reach a competent state, but it is getting close to something tangible that people will at least be able to touch. I'm hoping for this weekend to release something playable. As a disclaimer, this will be meant to give a simple taste of the dungeon aspect of things. Going from room to room, mainly fighting things, getting gear, going deeper, etc. Playable does not mean an overall exciting experience! This may be more tech demo than legitimate game, but there is a good amount of framework to be seen.

I don't expect to have a magic system ready by the weekend, unfortunately, but I think there will be at least some stuff to comment on.

My main focus before dropping another tech demo is adding loot rewards from monster fights and setting the scaling to prefer smaller encounters at the moment. Frankly I'm feeling a little starved for working on sprites and art, as that's where I'd love to spend most of my time, but the barebones are too important...

I want the primary theme of this game to be ABDL, diapers, etc. That should be reflected in time with more development, sprite art, features, and the like. I have some ideas, but I'll never say "no" to hearing ideas on what YOU might like to see in an ABDL dungeon crawler!

Thank you as always and I will get back to ya soon!

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