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It's not visually my finest work, but this is still very exciting! This is a system I've put together that will be the foundation for generating random maps. It still has more work to be done, but as far as a framework goes this is what some random maps look like without any extra tailoring.

Don't mind all the text, red, and purple. This was all used for debug purposes, which there was plenty. Unfortunately. But now I'm probably a better developer for it!

One of the cooler parts about this generation code is that I've tried to build scalability into it, meaning the size and certain parameters can be controlled. Up to how many rooms,  maximum length of a branch before turning, etc. I'd like to add some more nuance for more unique and fun designs.

Part of the fun in this is getting to make an actual map that the player can view, however that will take  a couple extra steps, only because right now there's no visual connection between tiles in this image. It shall be addressed soon!

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Anonymous

Looks pretty cool. Makes me want to fire up Darkest Dungeon again.

MaybeMee

Thanks! I'm working on some more controls for variation/interesting generations, etc. To be frank, I'm a bit of a glutton for randomization. It's sort of like if I don't know what's coming next either, that lets me have just as much fun playing my own games, haha