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A basic example of the player "reacting" to the fight. Like I said, still on the fence whether I plan to have them be animated in an idle state. Most likely will, though.

This is just a basic "hit" look on their face. I'd like that to change depending on the amount of damage received relative to the player's health, how much HP they have remaining, etc. Not only that, but of course a different idle look if their HP is lower.

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