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Animation #59

Character poll should be posted in a few days (hopefully December 22) if no other problems come up when tweaking and converting some of our characters.

[Current Character Queue]

#59 Lumine (Genshin Impact) [ETA ~December 19]
!!! Character Poll (January 2024) [ETA ~December 22 until 30]
!!! Holidays (on leave) - [December 24 until January 2]
#60 Navia (Genshin Impact) [ETA ~January 8]
#61 Poll 1st Place (?) [ETA ~ January 20]
#62 Poll 2nd Place (?) [ETA ~ January 30]
#63 Poll 3nd Place (?) [ETA ~ February 9]
#64 Poll 4th Place (?) [ETA ~ February 19]
#65 Poll 5th Place (?) [ETA ~ February 29]
#66 ? (?) [ETA ~March]
#67 ? (?)...

[Worklog]

Here she is our last release for this year. We went a little extra for our Lumine just like we did for Christmas last year whom happen to also be Lumine - maybe 3rd time again same time next year?

It's been a full year working on Sugardust nearly every day though I promise I did take my breaks too. Working with this on top of other life obligations - school (graduated this year), work, family, man I am amazed how much the stress and rush for meeting deadlines got me more efficient at everything else - life things included.

I think I did alright with this release with such a short production time with a final runtime duration of 6 minutes and 4 seconds (our longest yet through fillers).

During our downtime I'd probably get the itch to go on Studio so I'll be experimenting over the holidays for a few things.

I do need to find a way to better work with object movement that isn't simplified to moving them in all 3 axis for every motion. I was recommended to use Shallty's plugin to separate the X, Y and Z movements but I don't wanna start requesting our Dollmakers and Studio users to install plugins that wasn't in the Modpack we used.

Though, that same plugin will also improve Timeline performance because with this release, #59 Lumine, opening the female character's Timeline window takes a good 8 to 15 seconds because of the massive number of interpolables and keyframes with an animation duration of over 6 minutes. I can't imagine the kind of lag or performance hit our users with older PCs than mine would experience but if they are, then I could also recommend trying out that plugin above even if just for the sake of performance.

Here's to hoping it gets added to the list of plugins of STN's Modpack's next release.

It's time for me to take my leave for this year. See ya guys in a couple of weeks.

Refer to our schedule above for the next release date.

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