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Animation #53

~it's been one year since launching this page~ also a small announcement about our Creator Workshop at the bottom of this post.

[Worklog]

I gotta say, sometimes even with fewer hours I have for these animation works (not until I could make it full-time anyway), I still get surprised how much more I'm able to do now. I managed another ~3.5 min work release with this one somehow. 

It is just on my mind because, dear bunnies, it's our 1 year anniversary since launching our Patreon page last year 20th of October, 2022. H-hurray? Cheers to another year of filling holes. Let it rain confetti ~ but replace confetti with seme--- nvm that's a different kind of party.

By the way, I realised that 'vag' bones on Timeline, not the ones named with 'kokan', get deleted when characters get replaced/switched out. It doesn't seem to delete the dan_entry/dan_end Timeline rotation/position/scale interpolables though. That's strange.

I know replaced characters can break or delete NodeConstraints interpolables, but it also just deletes the 'vag' bones rotation, scale, and position interpolables. Only for the female.

Well, this just means we won't be adjusting 'vag' bones anymore except through 'kokan'. 

I have some plans for Creator Workshop, but it's going to take a bit of time to prepare. I'm actually on After Effects right now creating our intro and outro sequences. Wait... intro and outro sequences?!

Yeah we're totally changing our Creator Workshop format from written to voiced videos so look forward for our Creator Workshop #4, and beyond, to be voiced videos covering some of the topics from our current workshop studio. Now with visuals so potentially more depth and less confusing than just written guides. Casually voice reveal!? Already did, in a video in one of the Discord channels.

Anyway... I have a confession. I still have no idea who I wanna use for Animation #54, lol. I'll go sleep on it.

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